Commit Graph

425 Commits

Author SHA1 Message Date
Max Bradbury 280dea62ae implement unique ID function 2020-06-23 16:14:22 +01:00
Max Bradbury 2ca4e7db18 todo error 2020-06-23 15:59:08 +01:00
Max Bradbury 6a4a46e868 remove redundant return 2020-06-23 15:34:28 +01:00
Max Bradbury 2e779a9b08 undo accidental commit 2020-06-23 13:11:20 +01:00
Max Bradbury 453eba2139 todo: other potential errors 2020-06-23 13:06:55 +01:00
Max Bradbury 716554e88b error for parsing game 2020-06-23 13:05:53 +01:00
Max Bradbury 4d33a0a284 handle errors on sprite parsing 2020-06-23 13:01:04 +01:00
Max Bradbury 7773949a8e use default room format on error 2020-06-23 13:00:34 +01:00
Max Bradbury d9764b6b42 error for room type 2020-06-23 12:48:42 +01:00
Max Bradbury 96e9432f06 error for room format 2020-06-23 12:44:44 +01:00
Max Bradbury edbf9575d7 "get sprite" and "get avatar" functions 2020-06-18 20:32:11 +01:00
Max Bradbury b468c680b3 let version fail gracefully 2020-06-18 19:56:33 +01:00
Max Bradbury 97cf500a8a simpler example since avatar is gone 2020-06-18 19:55:28 +01:00
Max Bradbury f85078d0e7 remove unused avatar 2020-06-18 19:15:20 +01:00
Max Bradbury 9f25aef3a2 remove numeric check and just do sprites in the order that they were imported 2020-06-18 18:38:25 +01:00
Max Bradbury 84d79cfae2 todo 2020-06-18 17:48:25 +01:00
Max Bradbury 168f3559e0 replace tile ID with string 2020-06-18 17:47:54 +01:00
Max Bradbury bf5b3a8d20 remove avatar (treat it as sprite) 2020-06-18 17:46:30 +01:00
Max Bradbury 4430ee74aa dummy return value 2020-06-18 14:44:39 +01:00
Max Bradbury fe6f3f5c84 convert int IDs to strings 2020-06-18 14:44:20 +01:00
Max Bradbury e895f932a6 skeleton stuff 2020-06-18 13:56:50 +01:00
Max Bradbury 1ce479afaa clarification 2020-06-18 09:11:54 +01:00
Max Bradbury 4ed5ed3d65 implement Clone 2020-05-31 16:12:23 +01:00
Max Bradbury ea09d06b35 version 0.70.0! 2020-04-30 22:18:43 +01:00
Max Bradbury fbabc37953 bitsy 7.0 features done as far as I know? will add more test data 2020-04-30 21:57:15 +01:00
Max Bradbury 3e985962c8 special treatment of multi-line game name 2020-04-30 21:48:51 +01:00
Max Bradbury febb04fc09 version bump 2020-04-30 20:54:02 +01:00
Max Bradbury 9aafea05a6 done 2020-04-30 20:53:27 +01:00
Max Bradbury 87101064f0 no need for assignment here 2020-04-30 20:18:37 +01:00
Max Bradbury c06dc237a6 handle empty dialogue line (poorly...) 2020-04-30 20:18:15 +01:00
Max Bradbury ef310d6fb7 add dialogue name for 7.0 2020-04-30 19:44:20 +01:00
Max Bradbury ef80fc27db update todo 2020-04-30 19:29:41 +01:00
Max Bradbury 32a369118c quote/unquote functions 2020-04-30 18:54:28 +01:00
Max Bradbury e9f1a1afcf redo ending transformations 2020-04-29 21:17:29 +01:00
Max Bradbury e760027ae4 handle errors for exit 2020-04-29 20:43:49 +01:00
Max Bradbury 5bfcc9ab4c handle error in position 2020-04-29 20:16:15 +01:00
Max Bradbury 56f85470ff stop this one from complaining 2020-04-29 18:53:39 +01:00
Max Bradbury 50a8249e3a remove unused import 2020-04-29 18:34:28 +01:00
Max Bradbury 9d5b7af316 error handling for position 2020-04-29 18:33:22 +01:00
Max Bradbury 6533de8b8c import 2020-04-29 16:59:00 +01:00
Max Bradbury 1772d8f2e8 missing test resource 2020-04-29 16:57:25 +01:00
Max Bradbury 9ed677cce7 minor bump 2020-04-29 09:39:13 +01:00
Max Bradbury af3388f9f2 test out-of-bounds pixels 2020-04-29 09:28:20 +01:00
Max Bradbury 93209bd3fb remove debug stuff 2020-04-29 09:23:48 +01:00
Max Bradbury 8bd323b8a0 dedupe animation frames handling 2020-04-29 08:27:35 +01:00
Max Bradbury 8d8515bb8a rework image 2020-04-29 08:23:51 +01:00
Max Bradbury 76eca72699 allow non-16x16 rooms 2020-04-28 19:30:18 +01:00
Max Bradbury b2f601e778 handle NaN in images 2020-04-28 18:12:56 +01:00
Max Bradbury f899f03dbe allow inlining (this did not provide a statistically significant performance boost - oh well) 2020-04-28 18:00:31 +01:00
Max Bradbury dd00686de0 add transition and dialogue for exits (7.0) 2020-04-28 08:34:35 +01:00