Max Bradbury
|
ea09d06b35
|
version 0.70.0!
|
2020-04-30 22:18:43 +01:00 |
Max Bradbury
|
fbabc37953
|
bitsy 7.0 features done as far as I know? will add more test data
|
2020-04-30 21:57:15 +01:00 |
Max Bradbury
|
9aafea05a6
|
done
|
2020-04-30 20:53:27 +01:00 |
Max Bradbury
|
ef80fc27db
|
update todo
|
2020-04-30 19:29:41 +01:00 |
Max Bradbury
|
32a369118c
|
quote/unquote functions
|
2020-04-30 18:54:28 +01:00 |
Max Bradbury
|
8bd323b8a0
|
dedupe animation frames handling
|
2020-04-29 08:27:35 +01:00 |
Max Bradbury
|
b2f601e778
|
handle NaN in images
|
2020-04-28 18:12:56 +01:00 |
Max Bradbury
|
dd00686de0
|
add transition and dialogue for exits (7.0)
|
2020-04-28 08:34:35 +01:00 |
Max Bradbury
|
b2911dbe1b
|
todo handle NaN
|
2020-04-26 14:29:55 +01:00 |
Max Bradbury
|
cf1ca6f1b5
|
reimplement avatar as a plain sprite; handle sprite items as these are mostly needed for avatar
|
2020-04-26 13:31:20 +01:00 |
Max Bradbury
|
3bd67bcaf7
|
update todo
|
2020-04-25 14:16:07 +01:00 |
Max Bradbury
|
69ce68f7d4
|
multi line dialogues are ok now I think
|
2020-04-25 14:15:57 +01:00 |
Max Bradbury
|
687cdeaee5
|
update todo
|
2020-04-24 18:09:18 +01:00 |
Max Bradbury
|
ebb172df7e
|
handle room formats
|
2020-04-24 18:07:32 +01:00 |
Max Bradbury
|
1fb156d5b2
|
update todo
|
2020-04-23 12:07:14 +01:00 |
Max Bradbury
|
df7718cbf2
|
update todo; version bump
|
2020-04-23 08:57:30 +01:00 |
Max Bradbury
|
ffed88429b
|
fix example
|
2020-04-19 07:28:52 +01:00 |
Max Bradbury
|
8d93843b55
|
more badges
|
2020-04-18 17:05:37 +01:00 |
Max Bradbury
|
ea239be885
|
dinky little badge
|
2020-04-18 17:00:03 +01:00 |
Max Bradbury
|
e71c87ad4c
|
handle room wall array
|
2020-04-18 14:39:17 +01:00 |
Max Bradbury
|
8fd091551e
|
handle avatar ordering; todo
|
2020-04-18 13:59:48 +01:00 |
Max Bradbury
|
27f5fd38bd
|
todo
|
2020-04-18 13:37:08 +01:00 |
Max Bradbury
|
cf8389ddd8
|
game version handling done
|
2020-04-18 12:49:51 +01:00 |
Max Bradbury
|
53bc9c6263
|
font and text direction handling done
|
2020-04-18 12:47:16 +01:00 |
Max Bradbury
|
fc6d0dcc45
|
todo
|
2020-04-18 10:46:14 +01:00 |
Max Bradbury
|
59068dadc9
|
Merge remote-tracking branch 'origin/master'
|
2020-04-17 09:37:15 +01:00 |
Max Bradbury
|
c13fd1dcdc
|
todo
|
2020-04-15 20:55:42 +01:00 |
Max
|
ea80e41815
|
Update README.md
bitsy 7.0
|
2020-04-15 09:08:34 +01:00 |
Max Bradbury
|
7b00bed46a
|
update todo list
|
2020-04-14 00:41:28 +01:00 |
Max Bradbury
|
799a97c4dd
|
update readme
|
2020-04-13 19:28:22 +01:00 |
Max Bradbury
|
37becc2975
|
better warnings
|
2020-04-12 17:17:39 +01:00 |
Max Bradbury
|
f8aa13a72e
|
program name
|
2020-04-12 17:16:58 +01:00 |
Max Bradbury
|
bef39f9b8b
|
allow public uses of structs; add sample program
|
2020-04-12 17:13:08 +01:00 |
Max Bradbury
|
8e5d55c2a5
|
implement scene transitions
|
2020-04-12 15:40:40 +01:00 |
Max Bradbury
|
69857b400e
|
ta-da!!
|
2020-04-12 14:59:33 +01:00 |
Max Bradbury
|
14c865e521
|
versioning
|
2020-04-12 14:48:43 +01:00 |
Max Bradbury
|
9dfaaa0173
|
game module
|
2020-04-12 14:38:07 +01:00 |
Max Bradbury
|
7c1d9dabcf
|
this is done, I think
|
2020-04-12 11:52:48 +01:00 |
Max Bradbury
|
e2e2f65913
|
todo
|
2020-04-12 09:48:35 +01:00 |
Max Bradbury
|
fb0fac0665
|
game to string function; example game function
|
2020-04-11 23:24:23 +01:00 |
Max Bradbury
|
bea7a6aa4e
|
game from string and related test
|
2020-04-11 22:40:26 +01:00 |
Max Bradbury
|
87a9ca5273
|
remove "done" list
|
2020-04-11 16:08:57 +01:00 |
Max Bradbury
|
f73f55b581
|
move test resources into /test/resources
|
2020-04-11 16:07:53 +01:00 |
Max Bradbury
|
a7d9354d9d
|
room to string
|
2020-04-10 16:27:23 +01:00 |
Max Bradbury
|
4621ea3742
|
todo
|
2020-04-08 07:55:50 +01:00 |
Max Bradbury
|
ed33ff3972
|
room from string (wow what a monstrosity)
|
2020-04-06 23:24:10 +01:00 |
Max Bradbury
|
730e253e03
|
todo
|
2020-04-06 19:15:29 +01:00 |
Max Bradbury
|
11a04fb18f
|
variable functions
|
2020-04-06 19:11:41 +01:00 |
Max Bradbury
|
82a7bc0763
|
dialogue functions
|
2020-04-06 17:18:17 +01:00 |
Max Bradbury
|
b9fecbe8fa
|
ending functions
|
2020-04-06 14:11:56 +01:00 |