Max Bradbury
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168f3559e0
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replace tile ID with string
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2020-06-18 17:47:54 +01:00 |
Max Bradbury
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bf5b3a8d20
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remove avatar (treat it as sprite)
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2020-06-18 17:46:30 +01:00 |
Max Bradbury
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4430ee74aa
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dummy return value
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2020-06-18 14:44:39 +01:00 |
Max Bradbury
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fe6f3f5c84
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convert int IDs to strings
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2020-06-18 14:44:20 +01:00 |
Max Bradbury
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e895f932a6
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skeleton stuff
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2020-06-18 13:56:50 +01:00 |
Max Bradbury
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1ce479afaa
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clarification
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2020-06-18 09:11:54 +01:00 |
Max Bradbury
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4ed5ed3d65
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implement Clone
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2020-05-31 16:12:23 +01:00 |
Max Bradbury
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ea09d06b35
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version 0.70.0!
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2020-04-30 22:18:43 +01:00 |
Max Bradbury
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fbabc37953
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bitsy 7.0 features done as far as I know? will add more test data
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2020-04-30 21:57:15 +01:00 |
Max Bradbury
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3e985962c8
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special treatment of multi-line game name
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2020-04-30 21:48:51 +01:00 |
Max Bradbury
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febb04fc09
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version bump
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2020-04-30 20:54:02 +01:00 |
Max Bradbury
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9aafea05a6
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done
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2020-04-30 20:53:27 +01:00 |
Max Bradbury
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87101064f0
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no need for assignment here
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2020-04-30 20:18:37 +01:00 |
Max Bradbury
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c06dc237a6
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handle empty dialogue line (poorly...)
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2020-04-30 20:18:15 +01:00 |
Max Bradbury
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ef310d6fb7
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add dialogue name for 7.0
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2020-04-30 19:44:20 +01:00 |
Max Bradbury
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ef80fc27db
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update todo
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2020-04-30 19:29:41 +01:00 |
Max Bradbury
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32a369118c
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quote/unquote functions
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2020-04-30 18:54:28 +01:00 |
Max Bradbury
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e9f1a1afcf
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redo ending transformations
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2020-04-29 21:17:29 +01:00 |
Max Bradbury
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e760027ae4
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handle errors for exit
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2020-04-29 20:43:49 +01:00 |
Max Bradbury
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5bfcc9ab4c
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handle error in position
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2020-04-29 20:16:15 +01:00 |
Max Bradbury
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56f85470ff
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stop this one from complaining
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2020-04-29 18:53:39 +01:00 |
Max Bradbury
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50a8249e3a
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remove unused import
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2020-04-29 18:34:28 +01:00 |
Max Bradbury
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9d5b7af316
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error handling for position
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2020-04-29 18:33:22 +01:00 |
Max Bradbury
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6533de8b8c
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import
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2020-04-29 16:59:00 +01:00 |
Max Bradbury
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1772d8f2e8
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missing test resource
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2020-04-29 16:57:25 +01:00 |
Max Bradbury
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9ed677cce7
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minor bump
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2020-04-29 09:39:13 +01:00 |
Max Bradbury
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af3388f9f2
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test out-of-bounds pixels
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2020-04-29 09:28:20 +01:00 |
Max Bradbury
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93209bd3fb
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remove debug stuff
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2020-04-29 09:23:48 +01:00 |
Max Bradbury
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8bd323b8a0
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dedupe animation frames handling
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2020-04-29 08:27:35 +01:00 |
Max Bradbury
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8d8515bb8a
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rework image
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2020-04-29 08:23:51 +01:00 |
Max Bradbury
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76eca72699
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allow non-16x16 rooms
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2020-04-28 19:30:18 +01:00 |
Max Bradbury
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b2f601e778
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handle NaN in images
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2020-04-28 18:12:56 +01:00 |
Max Bradbury
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f899f03dbe
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allow inlining (this did not provide a statistically significant performance boost - oh well)
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2020-04-28 18:00:31 +01:00 |
Max Bradbury
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dd00686de0
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add transition and dialogue for exits (7.0)
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2020-04-28 08:34:35 +01:00 |
Max Bradbury
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0133731e97
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allow variables to have a default value of ""
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2020-04-26 20:44:44 +01:00 |
Max Bradbury
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b2911dbe1b
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todo handle NaN
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2020-04-26 14:29:55 +01:00 |
Max Bradbury
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f0667b621a
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fix failing tests (sprite ID "A" converts to 10...)
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2020-04-26 13:37:08 +01:00 |
Max Bradbury
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3e72e242f3
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failure warning for base36 parsing
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2020-04-26 13:33:53 +01:00 |
Max Bradbury
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1be81293e6
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remove avatar
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2020-04-26 13:33:26 +01:00 |
Max Bradbury
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daa46e26ee
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be a bit more fussy about checking for segment names - game title "PALACE" was being parsed as a palette... :(
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2020-04-26 13:33:04 +01:00 |
Max Bradbury
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cf1ca6f1b5
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reimplement avatar as a plain sprite; handle sprite items as these are mostly needed for avatar
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2020-04-26 13:31:20 +01:00 |
Max Bradbury
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ed6552f39c
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debug messages for bad position data
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2020-04-25 14:18:34 +01:00 |
Max Bradbury
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41a08d7a61
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debug message for bad pixels
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2020-04-25 14:18:09 +01:00 |
Max Bradbury
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f18b0de251
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check if line is numeric before appending it to pixel data; check if colour ID is ok
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2020-04-25 14:17:52 +01:00 |
Max Bradbury
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5184060372
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move this function to lib so we can use it elsewhere
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2020-04-25 14:17:12 +01:00 |
Max Bradbury
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3bd67bcaf7
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update todo
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2020-04-25 14:16:07 +01:00 |
Max Bradbury
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69ce68f7d4
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multi line dialogues are ok now I think
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2020-04-25 14:15:57 +01:00 |
Max Bradbury
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3d043aa9b5
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version bump
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2020-04-24 21:51:55 +01:00 |
Max Bradbury
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9e8d032ced
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handle game segments better
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2020-04-24 21:51:31 +01:00 |
Max Bradbury
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408e46ef7e
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new function for splitting game data into segments
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2020-04-24 18:52:27 +01:00 |