Commit Graph

255 Commits

Author SHA1 Message Date
Max Bradbury f85078d0e7 remove unused avatar 2020-06-18 19:15:20 +01:00
Max Bradbury 9f25aef3a2 remove numeric check and just do sprites in the order that they were imported 2020-06-18 18:38:25 +01:00
Max Bradbury 168f3559e0 replace tile ID with string 2020-06-18 17:47:54 +01:00
Max Bradbury bf5b3a8d20 remove avatar (treat it as sprite) 2020-06-18 17:46:30 +01:00
Max Bradbury 4430ee74aa dummy return value 2020-06-18 14:44:39 +01:00
Max Bradbury fe6f3f5c84 convert int IDs to strings 2020-06-18 14:44:20 +01:00
Max Bradbury e895f932a6 skeleton stuff 2020-06-18 13:56:50 +01:00
Max Bradbury 1ce479afaa clarification 2020-06-18 09:11:54 +01:00
Max Bradbury 4ed5ed3d65 implement Clone 2020-05-31 16:12:23 +01:00
Max Bradbury 3e985962c8 special treatment of multi-line game name 2020-04-30 21:48:51 +01:00
Max Bradbury 87101064f0 no need for assignment here 2020-04-30 20:18:37 +01:00
Max Bradbury c06dc237a6 handle empty dialogue line (poorly...) 2020-04-30 20:18:15 +01:00
Max Bradbury ef310d6fb7 add dialogue name for 7.0 2020-04-30 19:44:20 +01:00
Max Bradbury 32a369118c quote/unquote functions 2020-04-30 18:54:28 +01:00
Max Bradbury e9f1a1afcf redo ending transformations 2020-04-29 21:17:29 +01:00
Max Bradbury e760027ae4 handle errors for exit 2020-04-29 20:43:49 +01:00
Max Bradbury 5bfcc9ab4c handle error in position 2020-04-29 20:16:15 +01:00
Max Bradbury 56f85470ff stop this one from complaining 2020-04-29 18:53:39 +01:00
Max Bradbury 50a8249e3a remove unused import 2020-04-29 18:34:28 +01:00
Max Bradbury 9d5b7af316 error handling for position 2020-04-29 18:33:22 +01:00
Max Bradbury 6533de8b8c import 2020-04-29 16:59:00 +01:00
Max Bradbury 1772d8f2e8 missing test resource 2020-04-29 16:57:25 +01:00
Max Bradbury af3388f9f2 test out-of-bounds pixels 2020-04-29 09:28:20 +01:00
Max Bradbury 93209bd3fb remove debug stuff 2020-04-29 09:23:48 +01:00
Max Bradbury 8bd323b8a0 dedupe animation frames handling 2020-04-29 08:27:35 +01:00
Max Bradbury 8d8515bb8a rework image 2020-04-29 08:23:51 +01:00
Max Bradbury 76eca72699 allow non-16x16 rooms 2020-04-28 19:30:18 +01:00
Max Bradbury b2f601e778 handle NaN in images 2020-04-28 18:12:56 +01:00
Max Bradbury f899f03dbe allow inlining (this did not provide a statistically significant performance boost - oh well) 2020-04-28 18:00:31 +01:00
Max Bradbury dd00686de0 add transition and dialogue for exits (7.0) 2020-04-28 08:34:35 +01:00
Max Bradbury 0133731e97 allow variables to have a default value of "" 2020-04-26 20:44:44 +01:00
Max Bradbury f0667b621a fix failing tests (sprite ID "A" converts to 10...) 2020-04-26 13:37:08 +01:00
Max Bradbury 3e72e242f3 failure warning for base36 parsing 2020-04-26 13:33:53 +01:00
Max Bradbury 1be81293e6 remove avatar 2020-04-26 13:33:26 +01:00
Max Bradbury daa46e26ee be a bit more fussy about checking for segment names - game title "PALACE" was being parsed as a palette... :( 2020-04-26 13:33:04 +01:00
Max Bradbury cf1ca6f1b5 reimplement avatar as a plain sprite; handle sprite items as these are mostly needed for avatar 2020-04-26 13:31:20 +01:00
Max Bradbury ed6552f39c debug messages for bad position data 2020-04-25 14:18:34 +01:00
Max Bradbury 41a08d7a61 debug message for bad pixels 2020-04-25 14:18:09 +01:00
Max Bradbury f18b0de251 check if line is numeric before appending it to pixel data; check if colour ID is ok 2020-04-25 14:17:52 +01:00
Max Bradbury 5184060372 move this function to lib so we can use it elsewhere 2020-04-25 14:17:12 +01:00
Max Bradbury 9e8d032ced handle game segments better 2020-04-24 21:51:31 +01:00
Max Bradbury 408e46ef7e new function for splitting game data into segments 2020-04-24 18:52:27 +01:00
Max Bradbury e8effb3579 fix input warning 2020-04-24 18:20:05 +01:00
Max Bradbury f2d9f84307 revert to 16x16 rooms as that covers standard bitsy as well as bitsy hd 2020-04-24 18:11:27 +01:00
Max Bradbury c4158e2b66 infer room format 2020-04-24 18:10:10 +01:00
Max Bradbury c9bab425a2 handle optional version/format lines 2020-04-24 18:09:54 +01:00
Max Bradbury 2955a81296 tidyup 2020-04-24 18:09:08 +01:00
Max Bradbury a0d109c0b8 handle optional game version and room format; transform line endings 2020-04-24 18:08:21 +01:00
Max Bradbury ebb172df7e handle room formats 2020-04-24 18:07:32 +01:00
Max Bradbury 1c6e3eb515 turn room format and room type into enums; transform line endings 2020-04-24 18:06:17 +01:00
Max Bradbury f4b82c3a67 missing field 2020-04-23 16:42:01 +01:00
Max Bradbury f2ec5d44bd add line endings property so we can convert later 2020-04-23 12:07:45 +01:00
Max Bradbury 096eb39bf6 optional version handling 2020-04-23 12:03:39 +01:00
Max Bradbury 6e7240e2d7 streamline this 2020-04-23 08:57:46 +01:00
Max Bradbury d1254988bc allow game to have font data (not really parsed for now) 2020-04-23 07:43:52 +01:00
Max Bradbury f740496727 don't strip newlines from endings 2020-04-23 06:57:07 +01:00
Max Bradbury d955f4ee71 fix ending from string (allow "END " in dialogue, and multi-line dialogues) 2020-04-23 06:50:38 +01:00
Max Bradbury 7a8ec4e5d2 fix executable name 2020-04-19 08:14:52 +01:00
Max Bradbury 858a45f69d remove unused import 2020-04-19 08:14:26 +01:00
Max Bradbury 76e6c2477c test configurations 2020-04-19 08:13:55 +01:00
Max Bradbury dacccdc100 better example program 2020-04-19 07:34:11 +01:00
github-actions[bot] 1e0c129dca
Format Rust code using rustfmt 2020-04-18 17:08:16 +00:00
Max Bradbury f550c3696f handle errors for game 2020-04-18 18:07:25 +01:00
Max Bradbury 4f8c4e5195 Merge remote-tracking branch 'origin/master' 2020-04-18 17:48:42 +01:00
Max Bradbury 434e98cc60 implement error handling for game 2020-04-18 17:48:29 +01:00
github-actions[bot] 8983aa60d1
Format Rust code using rustfmt 2020-04-18 16:43:25 +00:00
Max Bradbury c47c4205aa implement error handling for avatar 2020-04-18 17:42:32 +01:00
github-actions[bot] cba6c16414
Format Rust code using rustfmt 2020-04-18 15:58:30 +00:00
Max Bradbury 074b51d5d9 fix failing error 2020-04-18 16:46:41 +01:00
Max Bradbury 8b05645c6b allow trailing spaces in dialogues 2020-04-18 16:32:50 +01:00
Max Bradbury 2e5d063371 more testing 2020-04-18 16:20:29 +01:00
Max Bradbury 0414fe757a optional room palette is now handled 2020-04-18 16:14:01 +01:00
Max Bradbury c954e56ea9 error handling for position 2020-04-18 16:12:06 +01:00
Max Bradbury 78b2319d4f implement optional palette id for room 2020-04-18 15:50:01 +01:00
Max Bradbury c441fce485 implement optional name for avatar 2020-04-18 15:49:33 +01:00
Max Bradbury 596be936d9 try to handle old "SET" rooms 2020-04-18 15:33:04 +01:00
Max Bradbury fe3fac5e2b handle old room format 2020-04-18 15:28:51 +01:00
Max Bradbury 7c76a9d3d2 go through more test data 2020-04-18 15:02:27 +01:00
Max Bradbury 9234ed1c63 test data 2020-04-18 14:48:25 +01:00
Max Bradbury e71c87ad4c handle room wall array 2020-04-18 14:39:17 +01:00
Max Bradbury 7c566ab9d3 update test results 2020-04-18 14:03:01 +01:00
Max Bradbury 2b8039d77d go through more test data 2020-04-18 13:40:37 +01:00
Max Bradbury e6845d7a39 fix avatar ordering 2020-04-18 13:38:41 +01:00
Max Bradbury e328661fbf avatar ordering fixed 2020-04-18 13:38:20 +01:00
Max Bradbury 96b956e0f2 fix font output 2020-04-18 13:37:26 +01:00
Max Bradbury cf8389ddd8 game version handling done 2020-04-18 12:49:51 +01:00
Max Bradbury 16e399b312 export font and text direction to string 2020-04-18 12:46:46 +01:00
Max Bradbury e1bf7cbae4 test RTL and font options 2020-04-18 12:45:43 +01:00
Max Bradbury 935075e7a1 redo version as a struct 2020-04-18 11:03:24 +01:00
Max Bradbury c8a4b4a8bc use room_format_line() 2020-04-18 10:48:14 +01:00
Max Bradbury c200957679 these are public functions, not for internal use 2020-04-18 10:46:33 +01:00
Max Bradbury c467489dd5 remove some unnecessary imports and call them inline 2020-04-18 10:46:07 +01:00
Max Bradbury cc0780b9cd implement font and text direction; call std and mock directly instead of importing 2020-04-18 10:45:01 +01:00
Max Bradbury c5604f2964 don't import mock, just reference directly 2020-04-18 10:26:42 +01:00
Max Bradbury f77c8b2d4e handle bitsy version as major and minor versions (uint); helper functions for game version/format 2020-04-17 09:37:03 +01:00
Max Bradbury 5413be82bc test framework for archive of bitsy game data 2020-04-14 00:41:05 +01:00
Max Bradbury 833e44a019 update mocks 2020-04-14 00:40:29 +01:00
Max Bradbury 88c4f36e31 make tile wall "optional" (specified or not); tile colour id 2020-04-14 00:40:14 +01:00
Max Bradbury b479275d7e room/position for sprite are actually optional! you can make a sprite and never place it anywhere;
colour id for sprite
2020-04-14 00:38:50 +01:00
Max Bradbury 389cfe5f10 error handling for position 2020-04-14 00:37:02 +01:00