convert int IDs to strings
This commit is contained in:
32
src/mock.rs
32
src/mock.rs
@@ -84,7 +84,7 @@ pub mod image {
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#[inline]
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pub fn avatar() -> Sprite {
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Sprite {
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id: 0,
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id: "0".to_string(),
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animation_frames: vec![
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Image {
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pixels: vec![
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@@ -102,7 +102,7 @@ pub fn avatar() -> Sprite {
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},
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],
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name: None,
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room_id: Some(0),
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room_id: Some("0".to_string()),
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position: Some(Position { x: 2, y: 5 }),
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colour_id: None,
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dialogue_id: None,
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@@ -130,7 +130,7 @@ pub fn tile_default() -> Tile {
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#[inline]
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pub fn sprite() -> Sprite {
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Sprite {
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id: 10,
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id: "a".to_string(),
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name: Some("hatch".to_string()),
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animation_frames: vec![Image {
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pixels: vec![
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@@ -140,7 +140,7 @@ pub fn sprite() -> Sprite {
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],
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}],
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dialogue_id: Some("SPR_0".to_string()),
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room_id: Some(4),
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room_id: Some("4".to_string()),
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position: Some(Position { x: 9, y: 7 }),
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colour_id: None,
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items: vec![]
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@@ -150,7 +150,7 @@ pub fn sprite() -> Sprite {
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#[inline]
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pub fn item() -> Item {
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Item {
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id: 6,
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id: "6".to_string(),
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animation_frames: vec![Image {
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pixels: vec![
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0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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@@ -167,8 +167,8 @@ pub fn item() -> Item {
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#[inline]
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pub fn room() -> Room {
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Room {
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id: 10,
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palette_id: Some(9),
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id: "a".to_string(),
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palette_id: Some("9".to_string()),
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name: Some("cellar 7".to_string()),
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tiles: vec![
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"0".to_string(),
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@@ -453,7 +453,7 @@ pub fn room() -> Room {
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exits: vec![ExitInstance {
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position: Position { x: 3, y: 3 },
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exit: Exit {
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room_id: 3,
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room_id: "3".to_string(),
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position: Position { x: 10, y: 6 },
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effect: Transition::None,
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},
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@@ -479,7 +479,7 @@ pub fn game_default() -> Game {
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custom_font: None,
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text_direction: TextDirection::LeftToRight,
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palettes: vec![Palette {
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id: 0,
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id: "0".to_string(),
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name: None,
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colours: vec![
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Colour {
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@@ -500,8 +500,8 @@ pub fn game_default() -> Game {
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],
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}],
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rooms: vec![Room {
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id: 0,
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palette_id: Some(0),
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id: "0".to_string(),
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palette_id: Some("0".to_string()),
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name: None,
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tiles: vec![
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"0".to_string(),
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@@ -768,7 +768,7 @@ pub fn game_default() -> Game {
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}],
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tiles: vec![self::tile_default()],
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avatar: Sprite {
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id: 10,
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id: "A".to_string(),
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animation_frames: vec![Image {
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pixels: vec![
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0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0,
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@@ -777,14 +777,14 @@ pub fn game_default() -> Game {
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],
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}],
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name: None,
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room_id: Some(0),
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room_id: Some("0".to_string()),
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position: Option::from(Position { x: 4, y: 4 }),
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colour_id: None,
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dialogue_id: None,
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items: vec![]
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},
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sprites: vec![Sprite {
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id: 10,
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id: "a".to_string(),
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name: None,
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animation_frames: vec![Image {
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pixels: vec![
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@@ -794,13 +794,13 @@ pub fn game_default() -> Game {
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],
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}],
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dialogue_id: Some("SPR_0".to_string()),
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room_id: Some(0),
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room_id: Some("0".to_string()),
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position: Some(Position { x: 8, y: 12 }),
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colour_id: None,
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items: vec![]
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}],
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items: vec![Item {
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id: 0,
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id: "0".to_string(),
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animation_frames: vec![Image {
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pixels: vec![
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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