sprite module

This commit is contained in:
Max Bradbury 2020-04-12 13:35:17 +01:00
parent 0faaf23a2d
commit fa6300d798
3 changed files with 118 additions and 112 deletions

View File

@ -4,6 +4,7 @@ pub mod palette;
pub mod image; pub mod image;
pub mod mocks; pub mod mocks;
pub mod position; pub mod position;
pub mod sprite;
pub mod tile; pub mod tile;
use colour::Colour; use colour::Colour;
@ -11,6 +12,7 @@ use dialogue::Dialogue;
use palette::Palette; use palette::Palette;
use image::Image; use image::Image;
use position::Position; use position::Position;
use sprite::Sprite;
use tile::Tile; use tile::Tile;
#[derive(Debug, Eq, PartialEq)] #[derive(Debug, Eq, PartialEq)]
@ -25,16 +27,6 @@ pub struct ExitInstance {
exit: Exit, exit: Exit,
} }
#[derive(Debug, Eq, PartialEq)]
pub struct Sprite {
id: String, // lowercase base36
name: Option<String>,
animation_frames: Vec<Image>,
dialogue: Option<String>, /// dialogue id
room: String, /// room id
position: Position,
}
/// avatar is a "sprite" in the game data but with a specific id /// avatar is a "sprite" in the game data but with a specific id
#[derive(Debug, Eq, PartialEq)] #[derive(Debug, Eq, PartialEq)]
pub struct Avatar { pub struct Avatar {
@ -98,33 +90,6 @@ pub struct Game {
variables: Vec<Variable>, variables: Vec<Variable>,
} }
fn example_sprite() -> Sprite {
Sprite {
id: "a".to_string(),
name: Some("hatch".to_string()),
animation_frames: vec![
Image {
pixels: vec![
0,0,0,0,0,0,0,0,
0,1,1,1,1,0,0,0,
0,1,0,0,1,0,0,0,
0,0,1,1,1,1,0,0,
0,0,1,1,1,1,0,0,
0,1,0,1,1,1,1,0,
0,1,0,1,1,1,1,0,
0,1,1,0,1,1,1,1,
]
}
],
dialogue: Some("SPR_0".to_string()),
room: "4".to_string(),
position: Position {
x: 9,
y: 7
}
}
}
fn example_item() -> Item { fn example_item() -> Item {
Item { Item {
id: "6".to_string(), id: "6".to_string(),
@ -403,79 +368,6 @@ fn test_avatar_to_string() {
assert_eq!(mocks::avatar().to_string(), include_str!("../test/resources/avatar")); assert_eq!(mocks::avatar().to_string(), include_str!("../test/resources/avatar"));
} }
impl From<String> for Sprite {
fn from(string: String) -> Sprite {
let mut lines: Vec<&str> = string.lines().collect();
let id = lines[0].replace("SPR ", "");
let mut name = None;
let mut dialogue = None;
let mut room: Option<String> = None;
let mut position: Option<Position> = None;
for _ in 0..3 {
let last_line = lines.pop().unwrap();
if last_line.starts_with("NAME") {
name = Some(last_line.replace("NAME ", "").to_string());
} else if last_line.starts_with("DLG") {
dialogue = Some(last_line.replace("DLG ", "").to_string());
} else if last_line.starts_with("POS") {
let last_line = last_line.replace("POS ", "");
let room_position: Vec<&str> = last_line.split(' ').collect();
room = Some(room_position[0].to_string());
position = Some(Position::from(room_position[1].to_string()));
} else {
lines.push(last_line);
break;
}
}
let room = room.unwrap();
let position = position.unwrap();
// todo dedupe
let animation_frames = lines[1..].join("");
let animation_frames: Vec<&str> = animation_frames.split("\n>\n").collect();
let animation_frames: Vec<Image> = animation_frames.iter().map(|&frame| {
Image::from(frame.to_string())
}).collect();
Sprite { id, name, animation_frames, dialogue, room, position }
}
}
#[test]
fn test_sprite_from_string() {
let output = Sprite::from(
include_str!("../test/resources/sprite").to_string()
);
let expected = example_sprite();
assert_eq!(output, expected);
}
impl ToString for Sprite {
#[inline]
fn to_string(&self) -> String {
format!(
"SPR {}\n{}{}{}\nPOS {} {}",
self.id,
self.animation_frames.to_string(),
if self.name.as_ref().is_some() { format!("\nNAME {}", self.name.as_ref().unwrap()) } else { "".to_string() },
if self.dialogue.as_ref().is_some() { format!("\nDLG {}", self.dialogue.as_ref().unwrap()) } else { "".to_string() },
self.room,
self.position.to_string(),
)
}
}
#[test]
fn test_sprite_to_string() {
assert_eq!(example_sprite().to_string(), include_str!("../test/resources/sprite").to_string());
}
impl From<String> for Item { impl From<String> for Item {
fn from(string: String) -> Item { fn from(string: String) -> Item {
let mut lines: Vec<&str> = string.lines().collect(); let mut lines: Vec<&str> = string.lines().collect();

View File

@ -1,5 +1,5 @@
use crate::{Avatar, Position}; use crate::{Avatar, Image, Position};
use crate::image::Image; use crate::sprite::Sprite;
pub mod image { pub mod image {
use crate::image::Image; use crate::image::Image;
@ -67,3 +67,30 @@ pub fn avatar() -> Avatar {
position: Position { x: 2, y: 5 } position: Position { x: 2, y: 5 }
} }
} }
pub(crate) fn sprite() -> Sprite {
Sprite {
id: "a".to_string(),
name: Some("hatch".to_string()),
animation_frames: vec![
Image {
pixels: vec![
0,0,0,0,0,0,0,0,
0,1,1,1,1,0,0,0,
0,1,0,0,1,0,0,0,
0,0,1,1,1,1,0,0,
0,0,1,1,1,1,0,0,
0,1,0,1,1,1,1,0,
0,1,0,1,1,1,1,0,
0,1,1,0,1,1,1,1,
]
}
],
dialogue: Some("SPR_0".to_string()),
room: "4".to_string(),
position: Position {
x: 9,
y: 7
}
}
}

87
src/sprite.rs Normal file
View File

@ -0,0 +1,87 @@
use crate::AnimationFrames;
use crate::image::Image;
use crate::position::Position;
use crate::mocks;
#[derive(Debug, Eq, PartialEq)]
pub struct Sprite {
pub(crate) id: String, // lowercase base36
pub(crate) name: Option<String>,
pub(crate) animation_frames: Vec<Image>,
pub(crate) dialogue: Option<String>, /// dialogue id
pub(crate) room: String, /// room id
pub(crate) position: Position,
}
impl From<String> for Sprite {
fn from(string: String) -> Sprite {
let mut lines: Vec<&str> = string.lines().collect();
let id = lines[0].replace("SPR ", "");
let mut name = None;
let mut dialogue = None;
let mut room: Option<String> = None;
let mut position: Option<Position> = None;
for _ in 0..3 {
let last_line = lines.pop().unwrap();
if last_line.starts_with("NAME") {
name = Some(last_line.replace("NAME ", "").to_string());
} else if last_line.starts_with("DLG") {
dialogue = Some(last_line.replace("DLG ", "").to_string());
} else if last_line.starts_with("POS") {
let last_line = last_line.replace("POS ", "");
let room_position: Vec<&str> = last_line.split(' ').collect();
room = Some(room_position[0].to_string());
position = Some(Position::from(room_position[1].to_string()));
} else {
lines.push(last_line);
break;
}
}
let room = room.unwrap();
let position = position.unwrap();
// todo dedupe
let animation_frames = lines[1..].join("");
let animation_frames: Vec<&str> = animation_frames.split("\n>\n").collect();
let animation_frames: Vec<Image> = animation_frames.iter().map(|&frame| {
Image::from(frame.to_string())
}).collect();
Sprite { id, name, animation_frames, dialogue, room, position }
}
}
impl ToString for Sprite {
#[inline]
fn to_string(&self) -> String {
format!(
"SPR {}\n{}{}{}\nPOS {} {}",
self.id,
self.animation_frames.to_string(),
if self.name.as_ref().is_some() { format!("\nNAME {}", self.name.as_ref().unwrap()) } else { "".to_string() },
if self.dialogue.as_ref().is_some() { format!("\nDLG {}", self.dialogue.as_ref().unwrap()) } else { "".to_string() },
self.room,
self.position.to_string(),
)
}
}
#[test]
fn test_sprite_from_string() {
let output = Sprite::from(
include_str!("../test/resources/sprite").to_string()
);
let expected = mocks::sprite();
assert_eq!(output, expected);
}
#[test]
fn test_sprite_to_string() {
assert_eq!(mocks::sprite().to_string(), include_str!("../test/resources/sprite").to_string());
}