move test resources into /test/resources

This commit is contained in:
Max Bradbury 2020-04-11 16:07:53 +01:00
parent 3e98f3acba
commit f73f55b581
12 changed files with 1696 additions and 1506 deletions

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@ -49,8 +49,6 @@ migrate to idiomatic rust etc.
for consistency, `_from_string` functions should handle their own labels for consistency, `_from_string` functions should handle their own labels
e.g. "DLG SPR_1..." instead of just "SPR_1..." e.g. "DLG SPR_1..." instead of just "SPR_1..."
replace huge inline strings with `include_str!()`
### documentation ### documentation
examples of use cases (dedupe tiles, merge games, etc.) examples of use cases (dedupe tiles, merge games, etc.)

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@ -241,7 +241,7 @@ fn test_room() -> Room {
} }
fn test_room_string() -> String { fn test_room_string() -> String {
"ROOM a\n0,0,0,0,0,0,0,0,1l,0,0,0,0,0,0,0\ny,x,0,0,1j,0,0,1j,1l,0,1j,0,0,1j,0,0\ny,y,x,k,k,1c,1x,1y,1m,0,0,0,0,0,0,0\ny,y,y,x,k,s,s,s,k,k,k,k,k,1g,1f,k\nk,z,z,z,1i,1u,1u,1u,1v,11,19,1b,1a,1e,10,k\nk,z,z,11,12,z,z,z,z,10,17,z,18,1e,12,k\nk,z,z,z,z,z,z,z,z,1k,14,15,16,1h,z,k\nk,z,z,z,z,z,z,10,1d,1v,1r,1s,1r,1q,1z,k\nk,z,z,12,10,z,z,z,1i,1n,1o,1o,1o,1p,z,k\nk,z,z,z,z,z,z,z,z,z,z,z,10,z,z,k\nk,z,z,z,z,z,11,z,z,z,z,z,z,z,z,k\nk,z,z,z,z,z,z,z,z,z,12,z,z,10,12,k\nk,k,k,k,k,k,k,k,k,k,k,k,k,k,k,k\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\nNAME cellar 7\nITM d 11,5\nITM e 8,3\nITM 5 1,0\nITM 6 2,1\nITM 6 3,2\nEXT 3,3 3 10,6\nEND undefined 8,7\nPAL 9".to_string() include_str!("../test/resources/room").to_string()
} }
fn image_from_string(string: String) -> Image { fn image_from_string(string: String) -> Image {
@ -257,7 +257,7 @@ fn image_from_string(string: String) -> Image {
#[test] #[test]
fn test_image_from_string() { fn test_image_from_string() {
let output = image_from_string( let output = image_from_string(
"11111111\n11001111\n10111111\n11111111\n11111111\n11111111\n11111111\n11111111".to_string() include_str!("../test/resources/image").to_string()
); );
let expected = Image { let expected = Image {
@ -299,7 +299,7 @@ fn image_to_string_opts(image: Image, hd: bool) -> String {
#[test] #[test]
fn test_image_to_string() { fn test_image_to_string() {
let output = image_to_string(test_image_chequers_1()); let output = image_to_string(test_image_chequers_1());
let expected = "10101010\n01010101\n10101010\n01010101\n10101010\n01010101\n10101010\n01010101".to_string(); let expected = include_str!("../test/resources/image-chequers-1").to_string();
assert_eq!(output, expected); assert_eq!(output, expected);
} }
@ -353,7 +353,9 @@ fn tile_from_string(string: String) -> Tile {
#[test] #[test]
fn test_tile_from_string() { fn test_tile_from_string() {
let output = tile_from_string("TIL z\n11111111\n11111111\n11111111\n11111111\n11111111\n11111111\n11111111\n11111111\nNAME concrete 1\nWAL true".to_string()); let output = tile_from_string(
include_str!("../test/resources/tile").to_string()
);
let expected = Tile { let expected = Tile {
id: "z".to_string(), id: "z".to_string(),
@ -391,7 +393,7 @@ fn test_tile_to_string() {
] ]
}); });
let expected = "TIL 7a\n10101010\n01010101\n10101010\n01010101\n10101010\n01010101\n10101010\n01010101\n>\n01010101\n10101010\n01010101\n10101010\n01010101\n10101010\n01010101\n10101010\nNAME chequers".to_string(); let expected = include_str!("../test/resources/tile-chequers").to_string();
assert_eq!(output, expected); assert_eq!(output, expected);
} }
@ -553,7 +555,10 @@ fn sprite_from_string(string: String) -> Sprite {
#[test] #[test]
fn test_sprite_from_string() { fn test_sprite_from_string() {
let output = sprite_from_string("SPR a\n00000000\n01111000\n01001000\n00111100\n00111100\n01011110\n01011110\n01101111\nNAME hatch\nDLG SPR_0\nPOS 4 9,7".to_string()); let output = sprite_from_string(
include_str!("../test/resources/sprite").to_string()
);
let expected = test_sprite(); let expected = test_sprite();
assert_eq!(output, expected); assert_eq!(output, expected);
@ -574,7 +579,7 @@ fn sprite_to_string(sprite: Sprite) -> String {
#[test] #[test]
fn test_sprite_to_string() { fn test_sprite_to_string() {
let output = sprite_to_string(test_sprite()); let output = sprite_to_string(test_sprite());
let expected = "SPR a\n00000000\n01111000\n01001000\n00111100\n00111100\n01011110\n01011110\n01101111\nNAME hatch\nDLG SPR_0\nPOS 4 9,7".to_string(); let expected = include_str!("../test/resources/sprite").to_string();
assert_eq!(output, expected); assert_eq!(output, expected);
} }
@ -610,7 +615,10 @@ fn item_from_string(string: String) -> Item {
#[test] #[test]
fn test_item_from_string() { fn test_item_from_string() {
let output = item_from_string("ITM 6\n01000000\n00000000\n00000000\n00000100\n00100000\n00000000\n00000000\n00000010\nNAME door\nDLG ITM_2".to_string()); let output = item_from_string(
include_str!("../test/resources/item").to_string()
);
let expected = test_item(); let expected = test_item();
assert_eq!(output, expected); assert_eq!(output, expected);
@ -629,7 +637,7 @@ fn item_to_string(item: Item) -> String {
#[test] #[test]
fn test_item_to_string() { fn test_item_to_string() {
let output = item_to_string(test_item()); let output = item_to_string(test_item());
let expected = "ITM 6\n01000000\n00000000\n00000000\n00000100\n00100000\n00000000\n00000000\n00000010\nNAME door\nDLG ITM_2".to_string(); let expected = include_str!("../test/resources/item").to_string();
assert_eq!(output, expected); assert_eq!(output, expected);
} }
@ -658,7 +666,7 @@ fn exit_to_string(exit: Exit) -> String {
#[test] #[test]
fn test_exit_to_string() { fn test_exit_to_string() {
assert_eq!( assert_eq!(
exit_to_string(Exit { room: "8".to_string(), position: Position { x: 5, y: 6 }}), exit_to_string(Exit { room: "8".to_string(), position: Position { x: 5, y: 6 } }),
"8 5,6".to_string() "8 5,6".to_string()
); );
} }
@ -675,8 +683,11 @@ fn ending_from_string(string: String) -> Ending {
#[test] #[test]
fn test_ending_from_string() { fn test_ending_from_string() {
assert_eq!( assert_eq!(
ending_from_string("END a\nThis is a long line of dialogue. Blah blah blah".to_string()), ending_from_string(include_str!("../test/resources/ending").to_string()),
Ending { id: "a".to_string(), dialogue: "This is a long line of dialogue. Blah blah blah".to_string() } Ending {
id: "a".to_string(),
dialogue: "This is a long line of dialogue. Blah blah blah".to_string()
}
); );
} }

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@ -0,0 +1,84 @@
Write your game's title here
# BITSY VERSION 6.5
! ROOM_FORMAT 1
PAL 0
0,82,204
128,159,255
255,255,255
ROOM 0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,a,a,a,a,a,a,a,a,a,a,a,a,a,a,0
0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
0,a,a,a,a,a,a,a,a,a,a,a,a,a,a,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
PAL 0
TIL a
11111111
10000001
10000001
10011001
10011001
10000001
10000001
11111111
SPR A
00011000
00011000
00011000
00111100
01111110
10111101
00100100
00100100
POS 0 4,4
SPR a
00000000
00000000
01010001
01110001
01110010
01111100
00111100
00100100
DLG SPR_0
POS 0 8,12
ITM 0
00000000
00000000
00000000
00111100
01100100
00100100
00011000
00000000
NAME tea
DLG ITM_0
DLG SPR_0
I'm a cat
DLG ITM_0
You found a nice warm cup of tea
VAR a
42

2
test/resources/ending Normal file
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@ -0,0 +1,2 @@
END a
This is a long line of dialogue. Blah blah blah

File diff suppressed because it is too large Load Diff

8
test/resources/image Normal file
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@ -0,0 +1,8 @@
11111111
11001111
10111111
11111111
11111111
11111111
11111111
11111111

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@ -0,0 +1,8 @@
10101010
01010101
10101010
01010101
10101010
01010101
10101010
01010101

11
test/resources/item Normal file
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@ -0,0 +1,11 @@
ITM 6
01000000
00000000
00000000
00000100
00100000
00000000
00000000
00000010
NAME door
DLG ITM_2

26
test/resources/room Normal file
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@ -0,0 +1,26 @@
ROOM a
0,0,0,0,0,0,0,0,1l,0,0,0,0,0,0,0
y,x,0,0,1j,0,0,1j,1l,0,1j,0,0,1j,0,0
y,y,x,k,k,1c,1x,1y,1m,0,0,0,0,0,0,0
y,y,y,x,k,s,s,s,k,k,k,k,k,1g,1f,k
k,z,z,z,1i,1u,1u,1u,1v,11,19,1b,1a,1e,10,k
k,z,z,11,12,z,z,z,z,10,17,z,18,1e,12,k
k,z,z,z,z,z,z,z,z,1k,14,15,16,1h,z,k
k,z,z,z,z,z,z,10,1d,1v,1r,1s,1r,1q,1z,k
k,z,z,12,10,z,z,z,1i,1n,1o,1o,1o,1p,z,k
k,z,z,z,z,z,z,z,z,z,z,z,10,z,z,k
k,z,z,z,z,z,11,z,z,z,z,z,z,z,z,k
k,z,z,z,z,z,z,z,z,z,12,z,z,10,12,k
k,k,k,k,k,k,k,k,k,k,k,k,k,k,k,k
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NAME cellar 7
ITM d 11,5
ITM e 8,3
ITM 5 1,0
ITM 6 2,1
ITM 6 3,2
EXT 3,3 3 10,6
END undefined 8,7
PAL 9

12
test/resources/sprite Normal file
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@ -0,0 +1,12 @@
SPR a
00000000
01111000
01001000
00111100
00111100
01011110
01011110
01101111
NAME hatch
DLG SPR_0
POS 4 9,7

11
test/resources/tile Normal file
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@ -0,0 +1,11 @@
TIL z
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
NAME concrete 1
WAL true

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@ -0,0 +1,19 @@
TIL 7a
10101010
01010101
10101010
01010101
10101010
01010101
10101010
01010101
>
01010101
10101010
01010101
10101010
01010101
10101010
01010101
10101010
NAME chequers