fix failing tests (sprite ID "A" converts to 10...)
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@ -704,7 +704,7 @@ pub fn game_default() -> Game {
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}],
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}],
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tiles: vec![self::tile_default()],
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tiles: vec![self::tile_default()],
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avatar: Sprite {
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avatar: Sprite {
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id: 0,
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id: 10,
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animation_frames: vec![Image {
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animation_frames: vec![Image {
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pixels: vec![
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pixels: vec![
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0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0,
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0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0,
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