add dialogue name for 7.0
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ef80fc27db
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@ -1,24 +1,39 @@
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use crate::optional_data_line;
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#[derive(Debug, Eq, PartialEq)]
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#[derive(Debug, Eq, PartialEq)]
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pub struct Dialogue {
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pub struct Dialogue {
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pub id: String,
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pub id: String,
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pub contents: String,
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pub contents: String,
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pub name: Option<String>,
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}
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}
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impl From<String> for Dialogue {
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impl From<String> for Dialogue {
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#[inline]
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#[inline]
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fn from(string: String) -> Dialogue {
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fn from(string: String) -> Dialogue {
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let lines: Vec<&str> = string.lines().collect();
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let mut lines: Vec<&str> = string.lines().collect();
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let id = lines[0].replace("DLG ", "").to_string();
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let id = lines[0].replace("DLG ", "").to_string();
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let name = if lines.last().unwrap().starts_with("NAME ") {
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Some(lines.pop().unwrap().replace("NAME ", ""))
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} else {
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None
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};
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let contents = lines[1..].join("\n");
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let contents = lines[1..].join("\n");
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Dialogue { id, contents }
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Dialogue { id, contents, name }
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}
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}
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}
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}
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impl ToString for Dialogue {
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impl ToString for Dialogue {
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#[inline]
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#[inline]
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fn to_string(&self) -> String {
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fn to_string(&self) -> String {
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format!("DLG {}\n{}", self.id, self.contents)
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format!(
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"DLG {}\n{}{}",
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self.id,
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self.contents,
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optional_data_line("NAME", self.name.as_ref())
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)
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}
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}
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}
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}
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@ -28,19 +43,29 @@ mod test {
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#[test]
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#[test]
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fn test_dialogue_from_string() {
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fn test_dialogue_from_string() {
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assert_eq!(
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let output = Dialogue::from(
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Dialogue::from("DLG h\nhello\ngoodbye".to_string()),
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"DLG h\nhello\nNAME not a dialogue name\nNAME a dialogue name".to_string()
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Dialogue { id: "h".to_string(), contents: "hello\ngoodbye".to_string()}
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);
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)
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let expected = Dialogue {
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id: "h".to_string(),
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contents: "hello\nNAME not a dialogue name".to_string(),
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name: Some("a dialogue name".to_string())
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};
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assert_eq!(output, expected);
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}
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}
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#[test]
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#[test]
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fn test_dialogue_to_string() {
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fn test_dialogue_to_string() {
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let output = Dialogue {
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let output = Dialogue {
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id: "y".to_string(),
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id: "y".to_string(),
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contents: "This is a bit of dialogue,\nblah blah\nblah blah".to_string()
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contents: "This is a bit of dialogue,\nblah blah\nblah blah".to_string(),
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name: Some("a dialogue name".to_string())
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}.to_string();
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}.to_string();
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let expected = "DLG y\nThis is a bit of dialogue,\nblah blah\nblah blah".to_string();
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let expected = "DLG y\nThis is a bit of dialogue,\nblah blah\nblah blah\nNAME a dialogue name".to_string();
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assert_eq!(output, expected);
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assert_eq!(output, expected);
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}
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}
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}
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}
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@ -816,10 +816,12 @@ pub fn game_default() -> Game {
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Dialogue {
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Dialogue {
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id: "SPR_0".to_string(),
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id: "SPR_0".to_string(),
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contents: "I'm a cat".to_string(),
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contents: "I'm a cat".to_string(),
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name: None
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},
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},
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Dialogue {
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Dialogue {
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id: "ITM_0".to_string(),
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id: "ITM_0".to_string(),
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contents: "You found a nice warm cup of tea".to_string(),
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contents: "You found a nice warm cup of tea".to_string(),
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name: None
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},
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},
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],
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],
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endings: vec![],
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endings: vec![],
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