redo ending transformations
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@ -1,3 +1,7 @@
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use std::fmt;
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use std::error::Error;
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use std::str::FromStr;
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// same as a dialogue basically
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// same as a dialogue basically
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#[derive(Debug, Eq, PartialEq)]
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#[derive(Debug, Eq, PartialEq)]
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pub struct Ending {
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pub struct Ending {
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@ -5,32 +9,36 @@ pub struct Ending {
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dialogue: String,
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dialogue: String,
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}
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}
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impl From<String> for Ending {
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impl Error for Ending {}
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#[inline]
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fn from(string: String) -> Ending {
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impl FromStr for Ending {
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let lines: Vec<&str> = string.lines().collect();
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type Err = String;
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fn from_str(s: &str) -> Result<Self, Self::Err> {
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let lines: Vec<&str> = s.lines().collect();
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let id = lines[0].replace("END ", "").to_string();
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let id = lines[0].replace("END ", "").to_string();
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let dialogue = lines[1..].join("\n");
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let dialogue = lines[1..].join("\n");
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Ending { id, dialogue }
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Ok(Ending { id, dialogue })
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}
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}
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}
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}
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impl ToString for Ending {
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impl fmt::Display for Ending {
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#[inline]
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#[inline]
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fn to_string(&self) -> String {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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format!("END {}\n{}", self.id, self.dialogue)
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write!(f,"END {}\n{}", self.id, self.dialogue)
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}
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}
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}
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}
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#[cfg(test)]
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#[cfg(test)]
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mod test {
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mod test {
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use crate::ending::Ending;
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use crate::ending::Ending;
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use std::str::FromStr;
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#[test]
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#[test]
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fn test_ending_from_string() {
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fn test_ending_from_string() {
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assert_eq!(
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assert_eq!(
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Ending::from(include_str!("test-resources/ending").to_string()),
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Ending::from_str(include_str!("test-resources/ending")).unwrap(),
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Ending {
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Ending {
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id: "a".to_string(),
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id: "a".to_string(),
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dialogue: "This is a long line of dialogue. Blah blah blah".to_string()
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dialogue: "This is a long line of dialogue. Blah blah blah".to_string()
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@ -1,6 +1,7 @@
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use crate::{Dialogue, Ending, Font, Item, Palette, Room, Sprite, TextDirection, Tile, ToBase36, Variable, transform_line_endings, segments_from_string, is_string_numeric};
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use crate::{Dialogue, Ending, Font, Item, Palette, Room, Sprite, TextDirection, Tile, ToBase36, Variable, transform_line_endings, segments_from_string, is_string_numeric};
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use std::error::Error;
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use std::error::Error;
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use loe::TransformMode;
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use loe::TransformMode;
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use std::str::FromStr;
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/// in very early versions of Bitsy, room tiles were defined as single characters
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/// in very early versions of Bitsy, room tiles were defined as single characters
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/// so, only 36 tiles total. later versions are comma-separated
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/// so, only 36 tiles total. later versions are comma-separated
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@ -169,7 +170,10 @@ impl Game {
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} else if segment.starts_with("DLG ") {
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} else if segment.starts_with("DLG ") {
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dialogues.push(Dialogue::from(segment));
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dialogues.push(Dialogue::from(segment));
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} else if segment.starts_with("END ") {
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} else if segment.starts_with("END ") {
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endings.push(Ending::from(segment));
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let ending = Ending::from_str(&segment);
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if ending.is_ok() {
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endings.push(ending.unwrap());
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}
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} else if segment.starts_with("VAR ") {
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} else if segment.starts_with("VAR ") {
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variables.push(Variable::from(segment));
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variables.push(Variable::from(segment));
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} else if segment.starts_with("FONT ") {
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} else if segment.starts_with("FONT ") {
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