handle room wall array
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@ -55,7 +55,6 @@ some more practical uses would be things like:
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* test for bitsy 7.0 and implement new features
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* implement Result return types on ::from functions so we can handle errors
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* check multi-line endings/dialogues
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* handle room wall array
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* handle old out-of-bounds editor errors (extra image pixels, exits/endings with position -1,-0 etc.)
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* it's ok if the output of these does not match the input as we're fixing it
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@ -353,16 +353,11 @@ fn test_bitsy_omnibus() {
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// fails because of sprite colours but also because a tile contains "NaN"
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"src/test-resources/omnibus/DA88C287.bitsy.txt".to_string(),
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// fails because room wall array is not implemented
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// (this game uses room_format 1 - I thought it'd be using 0...)
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"src/test-resources/omnibus/76EB6E4A.bitsy.txt".to_string(),
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"src/test-resources/omnibus/DC053B1A.bitsy.txt".to_string(),
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"src/test-resources/omnibus/CD0609B6.bitsy.txt".to_string(),
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"src/test-resources/omnibus/E45F178D.bitsy.txt".to_string(),
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// not sure about this one but it uses room wall array
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"src/test-resources/omnibus/748F77B5.bitsy.txt".to_string(),
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// this also has a "SET" instead of a room - what? todo investigate
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// and the SET has no palette? is this allowed?
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"src/test-resources/omnibus/1998508E.bitsy.txt".to_string(),
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"src/test-resources/omnibus/AB368CEC.bitsy.txt".to_string(),
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// bad game data
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"src/test-resources/omnibus/14C48FA0.bitsy.txt".to_string(),
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@ -182,6 +182,7 @@ pub fn room() -> Room {
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endings: vec![
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Instance{position: Position { x: 8, y: 7 }, id: "undefined".to_string()},
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],
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walls: vec![],
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}
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}
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@ -229,7 +230,8 @@ pub fn game_default() -> Game {
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],
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items: vec![],
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exits: vec![],
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endings: vec![]
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endings: vec![],
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walls: vec![]
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}
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],
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tiles: vec![
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31
src/room.rs
31
src/room.rs
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@ -9,12 +9,22 @@ pub struct Room {
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pub items: Vec<Instance>,
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pub exits: Vec<ExitInstance>,
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pub endings: Vec<Instance>,
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pub walls: Vec<u64>, // old way of handling walls...
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}
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impl Room {
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fn name_line(&self) -> String {
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optional_data_line("NAME", self.name.as_ref())
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}
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fn wall_line(&self) -> String {
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if self.walls.len() > 0 {
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let ids: Vec<String> = self.walls.iter().map(|&id| id.to_base36()).collect();
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optional_data_line("WAL", Some(ids.join(",")))
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} else {
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"".to_string()
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}
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}
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}
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impl From<String> for Room {
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@ -27,11 +37,16 @@ impl From<String> for Room {
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let mut items: Vec<Instance> = Vec::new();
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let mut exits: Vec<ExitInstance> = Vec::new();
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let mut endings: Vec<Instance> = Vec::new();
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let mut walls: Vec<u64> = Vec::new();
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loop {
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let last_line = lines.pop().unwrap();
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if last_line.starts_with("NAME") {
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if last_line.starts_with("WAL") {
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let last_line = last_line.replace("WAL ", "");
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let ids: Vec<&str> = last_line.split(",").collect();
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walls = ids.iter().map(|&id| from_base36(id)).collect();
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} else if last_line.starts_with("NAME") {
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name = Some(last_line.replace("NAME ", "").to_string());
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} else if last_line.starts_with("PAL") {
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palette_id = from_base36(&last_line.replace("PAL ", ""));
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@ -80,7 +95,7 @@ impl From<String> for Room {
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exits.reverse();
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endings.reverse();
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Room { id, palette_id, name, tiles, items, exits, endings }
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Room { id, palette_id, name, tiles, items, exits, endings, walls }
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}
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}
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@ -132,10 +147,11 @@ impl ToString for Room {
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}
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format!(
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"ROOM {}\n{}{}{}{}{}\nPAL {}",
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"ROOM {}\n{}{}{}{}{}{}\nPAL {}",
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self.id.to_base36(),
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tiles,
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self.name_line(),
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self.wall_line(),
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items,
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exits,
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endings,
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@ -148,3 +164,12 @@ impl ToString for Room {
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fn test_room_to_string() {
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assert_eq!(crate::mock::room().to_string(), include_str!("test-resources/room").to_string());
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}
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#[test]
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fn test_room_walls_array() {
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let output = Room::from(
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include_str!("test-resources/room-with-walls").to_string()
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);
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assert_eq!(output.walls, vec![10, 15]);
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}
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