handle room wall array
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@@ -182,6 +182,7 @@ pub fn room() -> Room {
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endings: vec![
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Instance{position: Position { x: 8, y: 7 }, id: "undefined".to_string()},
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],
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walls: vec![],
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}
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}
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@@ -229,7 +230,8 @@ pub fn game_default() -> Game {
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],
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items: vec![],
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exits: vec![],
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endings: vec![]
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endings: vec![],
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walls: vec![]
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}
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],
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tiles: vec![
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