handle room wall array
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@@ -353,16 +353,11 @@ fn test_bitsy_omnibus() {
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// fails because of sprite colours but also because a tile contains "NaN"
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"src/test-resources/omnibus/DA88C287.bitsy.txt".to_string(),
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// fails because room wall array is not implemented
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// (this game uses room_format 1 - I thought it'd be using 0...)
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"src/test-resources/omnibus/76EB6E4A.bitsy.txt".to_string(),
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"src/test-resources/omnibus/DC053B1A.bitsy.txt".to_string(),
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"src/test-resources/omnibus/CD0609B6.bitsy.txt".to_string(),
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"src/test-resources/omnibus/E45F178D.bitsy.txt".to_string(),
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// not sure about this one but it uses room wall array
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"src/test-resources/omnibus/748F77B5.bitsy.txt".to_string(),
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// this also has a "SET" instead of a room - what? todo investigate
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// and the SET has no palette? is this allowed?
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"src/test-resources/omnibus/1998508E.bitsy.txt".to_string(),
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"src/test-resources/omnibus/AB368CEC.bitsy.txt".to_string(),
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// bad game data
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"src/test-resources/omnibus/14C48FA0.bitsy.txt".to_string(),
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