handle room wall array

This commit is contained in:
2020-04-18 14:39:17 +01:00
parent 7c566ab9d3
commit e71c87ad4c
4 changed files with 33 additions and 12 deletions

View File

@@ -353,16 +353,11 @@ fn test_bitsy_omnibus() {
// fails because of sprite colours but also because a tile contains "NaN"
"src/test-resources/omnibus/DA88C287.bitsy.txt".to_string(),
// fails because room wall array is not implemented
// (this game uses room_format 1 - I thought it'd be using 0...)
"src/test-resources/omnibus/76EB6E4A.bitsy.txt".to_string(),
"src/test-resources/omnibus/DC053B1A.bitsy.txt".to_string(),
"src/test-resources/omnibus/CD0609B6.bitsy.txt".to_string(),
"src/test-resources/omnibus/E45F178D.bitsy.txt".to_string(),
// not sure about this one but it uses room wall array
"src/test-resources/omnibus/748F77B5.bitsy.txt".to_string(),
// this also has a "SET" instead of a room - what? todo investigate
// and the SET has no palette? is this allowed?
"src/test-resources/omnibus/1998508E.bitsy.txt".to_string(),
"src/test-resources/omnibus/AB368CEC.bitsy.txt".to_string(),
// bad game data
"src/test-resources/omnibus/14C48FA0.bitsy.txt".to_string(),