test RTL and font options
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@ -368,3 +368,10 @@ fn test_bitsy_omnibus() {
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println!("Success! {} passes, {} skips.", passes, skips);
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println!("Success! {} passes, {} skips.", passes, skips);
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}
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}
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}
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}
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#[test]
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fn test_arabic() {
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let game = Game::from(include_str!("test-resources/arabic.bitsy").to_string());
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assert_eq!(game.font, Font::Arabic);
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assert_eq!(game.text_direction, TextDirection::RightToLeft);
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}
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@ -0,0 +1,110 @@
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# BITSY VERSION 7.0
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! ROOM_FORMAT 1
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DEFAULT_FONT arabic
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TEXT_DIRECTION RTL
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PAL 0
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NAME blueprint
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0,82,204
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128,159,255
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255,255,255
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ROOM 0
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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0,a,a,a,a,a,a,a,a,a,a,a,a,a,a,0
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0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
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0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
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0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
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0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
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0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
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0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
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0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
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0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
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0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
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0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
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0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
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0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
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0,a,a,a,a,a,a,a,a,a,a,a,a,a,a,0
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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NAME example room
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PAL 0
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TIL a
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11111111
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10000001
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10000001
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10011001
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10011001
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10000001
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10000001
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11111111
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NAME block
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SPR A
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00011000
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00011000
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00011000
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00111100
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01111110
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10111101
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00100100
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00100100
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POS 0 4,4
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SPR a
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00000000
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00000000
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01010001
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01110001
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01110010
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01111100
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00111100
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00100100
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NAME cat
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DLG 0
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POS 0 8,12
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ITM 0
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00000000
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00000000
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00000000
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00111100
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01100100
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00100100
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00011000
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00000000
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NAME tea
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DLG 1
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ITM 1
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00000000
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00111100
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00100100
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00111100
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00010000
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00011000
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00010000
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00011000
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NAME key
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DLG 2
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DLG 0
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I'm a cat
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NAME cat dialog
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DLG 1
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You found a nice warm cup of tea
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NAME tea dialog
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DLG 2
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A key! {wvy}What does it open?{wvy}
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NAME key dialog
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VAR a
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42
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