be a bit more fussy about checking for segment names - game title "PALACE" was being parsed as a palette... :(
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@ -95,7 +95,7 @@ impl Game {
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}
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}
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let string = string.trim_start_matches("\n").to_string();
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let string = string.trim_start_matches("\n").to_string();
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let segments = segments_from_string(string);
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let mut segments = segments_from_string(string);
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let mut name = "".to_string();
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let mut name = "".to_string();
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@ -110,8 +110,11 @@ impl Game {
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&&
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&&
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! segments[0].starts_with("TEXT_DIRECTION ") {
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! segments[0].starts_with("TEXT_DIRECTION ") {
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name = segments[0].to_string();
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name = segments[0].to_string();
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segments = segments[1..].to_owned();
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}
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}
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let segments = segments;
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let name = name;
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let name = name;
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let mut dialogues: Vec<Dialogue> = Vec::new();
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let mut dialogues: Vec<Dialogue> = Vec::new();
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let mut endings: Vec<Ending> = Vec::new();
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let mut endings: Vec<Ending> = Vec::new();
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