error handling for dialogues
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dba84e01fa
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d8183e29fc
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@ -1,5 +1,7 @@
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use crate::optional_data_line;
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use crate::optional_data_line;
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use std::fmt;
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#[derive(Clone, Debug, Eq, PartialEq)]
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#[derive(Clone, Debug, Eq, PartialEq)]
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pub struct Dialogue {
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pub struct Dialogue {
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pub id: String,
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pub id: String,
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@ -7,10 +9,9 @@ pub struct Dialogue {
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pub name: Option<String>,
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pub name: Option<String>,
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}
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}
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impl From<String> for Dialogue {
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impl Dialogue {
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#[inline]
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pub fn from_str(str: &str) -> Result<Dialogue, crate::Error> {
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fn from(string: String) -> Dialogue {
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let mut lines: Vec<&str> = str.lines().collect();
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let mut lines: Vec<&str> = string.lines().collect();
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let id = lines[0].replace("DLG ", "");
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let id = lines[0].replace("DLG ", "");
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let name = if lines.last().unwrap().starts_with("NAME ") {
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let name = if lines.last().unwrap().starts_with("NAME ") {
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@ -21,13 +22,14 @@ impl From<String> for Dialogue {
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let contents = lines[1..].join("\n");
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let contents = lines[1..].join("\n");
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Dialogue { id, contents, name }
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Ok(Dialogue { id, contents, name })
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}
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}
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}
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}
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impl ToString for Dialogue {
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impl fmt::Display for Dialogue {
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fn to_string(&self) -> String {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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format!(
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write!(
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f,
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"DLG {}\n{}{}",
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"DLG {}\n{}{}",
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self.id,
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self.id,
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self.contents,
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self.contents,
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@ -41,10 +43,10 @@ mod test {
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use crate::Dialogue;
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use crate::Dialogue;
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#[test]
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#[test]
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fn dialogue_from_string() {
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fn dialogue_from_str() {
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let output = Dialogue::from(
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let output = Dialogue::from_str(
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"DLG h\nhello\nNAME not a dialogue name\nNAME a dialogue name".to_string()
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"DLG h\nhello\nNAME not a dialogue name\nNAME a dialogue name"
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);
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).unwrap();
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let expected = Dialogue {
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let expected = Dialogue {
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id: "h".to_string(),
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id: "h".to_string(),
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@ -63,7 +65,7 @@ mod test {
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name: Some("a dialogue name".to_string())
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name: Some("a dialogue name".to_string())
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}.to_string();
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}.to_string();
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let expected = "DLG y\nThis is a bit of dialogue,\nblah blah\nblah blah\nNAME a dialogue name".to_string();
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let expected = "DLG y\nThis is a bit of dialogue,\nblah blah\nblah blah\nNAME a dialogue name";
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assert_eq!(output, expected);
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assert_eq!(output, expected);
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}
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}
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@ -223,7 +223,13 @@ impl Game {
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} else if segment.starts_with("ITM ") {
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} else if segment.starts_with("ITM ") {
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items.push(Item::from(segment));
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items.push(Item::from(segment));
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} else if segment.starts_with("DLG ") {
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} else if segment.starts_with("DLG ") {
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dialogues.push(Dialogue::from(segment));
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let result = Dialogue::from_str(&segment);
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if let Ok(dialogue) = result {
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dialogues.push(dialogue);
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} else {
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warnings.push(result.unwrap_err());
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}
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} else if segment.starts_with("END ") {
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} else if segment.starts_with("END ") {
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let result = Ending::from_str(&segment);
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let result = Ending::from_str(&segment);
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if let Ok(ending) = result {
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if let Ok(ending) = result {
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