reimplement avatar as a plain sprite; handle sprite items as these are mostly needed for avatar
This commit is contained in:
parent
ed6552f39c
commit
cf1ca6f1b5
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@ -66,8 +66,7 @@ some more practical uses would be things like:
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* "unquote" function for dialogues, game title, anything else that supports """
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* "unquote" function for dialogues, game title, anything else that supports """
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* add Bitsy HD and Bitsy 7.0 test data
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* add Bitsy HD and Bitsy 7.0 test data
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* fix variables/endings becoming "DLG DLG"?
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* fix variables/endings becoming "DLG DLG"?
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* ITM in avatars? are these starting items?
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* dedupe "animation frames from string" functionality
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* make the avatar a sprite - they're not fundamentally different according to Bitsy
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### tidy up
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### tidy up
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118
src/avatar.rs
118
src/avatar.rs
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@ -1,118 +0,0 @@
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use crate::{from_base36, optional_data_line, AnimationFrames, Image, Position, ToBase36, is_string_numeric};
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use std::error::Error;
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/// avatar is a "sprite" in the game data but with a specific id
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#[derive(Debug, Eq, PartialEq)]
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pub struct Avatar {
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pub animation_frames: Vec<Image>,
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pub name: Option<String>,
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pub room_id: u64,
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pub position: Position,
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pub colour_id: Option<u64>,
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}
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impl Avatar {
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fn room_position_line(&self) -> String {
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format!(
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"\nPOS {} {}",
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self.room_id.to_base36(),
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self.position.to_string()
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)
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}
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fn colour_line(&self) -> String {
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optional_data_line("COL", self.colour_id.as_ref())
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}
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}
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impl Avatar {
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pub(crate) fn from(string: String) -> Result<Avatar, &'static dyn Error> {
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let string = string.replace("SPR A\n", "");
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let mut lines: Vec<&str> = string.lines().collect();
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let mut name: Option<String> = None;
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let mut room_id: Option<u64> = None;
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let mut position: Option<Position> = None;
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let mut colour_id: Option<u64> = None;
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loop {
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let last_line = lines.pop().unwrap();
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if last_line.starts_with("POS") {
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let room_pos = last_line.replace("POS ", "");
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let room_pos: Vec<&str> = room_pos.split_whitespace().collect();
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room_id = Some(from_base36(room_pos[0]));
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if room_pos.len() < 2 {
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panic!("Bad room/position for avatar: {}", string);
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}
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position = Some(Position::from(room_pos[1].to_string()).unwrap());
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} else if last_line.starts_with("NAME") {
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name = Some(last_line.replace("NAME ", ""));
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} else if last_line.starts_with("COL") {
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let last_line = last_line.replace("COL ", "");
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let result = last_line.parse();
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if result.is_ok() {
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colour_id = Some(result.unwrap());
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} else {
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println!("Bad colour id: {}", last_line)
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}
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} else if is_string_numeric(last_line.to_string()) {
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lines.push(last_line);
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break;
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}
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}
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let room_id = room_id.unwrap();
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let position = position.unwrap();
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let animation_frames: String = lines.join("\n");
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let animation_frames: Vec<&str> = animation_frames.split(">").collect();
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let animation_frames: Vec<Image> = animation_frames
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.iter()
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.map(|&frame| Image::from(frame.to_string()))
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.collect();
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Ok(Avatar {
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animation_frames,
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name,
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room_id,
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position,
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colour_id,
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})
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}
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}
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impl ToString for Avatar {
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#[inline]
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fn to_string(&self) -> String {
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format!(
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"SPR A\n{}{}{}{}",
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self.animation_frames.to_string(),
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optional_data_line("NAME", self.name.as_ref()),
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self.room_position_line(),
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self.colour_line(),
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)
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}
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}
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#[cfg(test)]
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mod test {
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use crate::avatar::Avatar;
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use crate::mock;
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#[test]
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fn avatar_from_string() {
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let output = Avatar::from(
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include_str!("test-resources/avatar").to_string()
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).unwrap();
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assert_eq!(output, mock::avatar());
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}
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#[test]
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fn avatar_to_string() {
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assert_eq!(mock::avatar().to_string(), include_str!("test-resources/avatar"));
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}
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}
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10
src/game.rs
10
src/game.rs
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@ -1,4 +1,4 @@
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use crate::{Avatar, Dialogue, Ending, Font, Item, Palette, Room, Sprite, TextDirection, Tile, ToBase36, Variable, transform_line_endings, segments_from_string, is_string_numeric};
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use crate::{Dialogue, Ending, Font, Item, Palette, Room, Sprite, TextDirection, Tile, ToBase36, Variable, transform_line_endings, segments_from_string, is_string_numeric};
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use std::error::Error;
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use std::error::Error;
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use loe::TransformMode;
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use loe::TransformMode;
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@ -76,7 +76,7 @@ pub struct Game {
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pub palettes: Vec<Palette>,
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pub palettes: Vec<Palette>,
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pub rooms: Vec<Room>,
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pub rooms: Vec<Room>,
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pub tiles: Vec<Tile>,
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pub tiles: Vec<Tile>,
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pub avatar: Avatar,
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pub avatar: Sprite,
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pub sprites: Vec<Sprite>,
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pub sprites: Vec<Sprite>,
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pub items: Vec<Item>,
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pub items: Vec<Item>,
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pub dialogues: Vec<Dialogue>,
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pub dialogues: Vec<Dialogue>,
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@ -127,7 +127,7 @@ impl Game {
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let mut palettes: Vec<Palette> = Vec::new();
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let mut palettes: Vec<Palette> = Vec::new();
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let mut rooms: Vec<Room> = Vec::new();
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let mut rooms: Vec<Room> = Vec::new();
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let mut tiles: Vec<Tile> = Vec::new();
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let mut tiles: Vec<Tile> = Vec::new();
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let mut avatar: Option<Avatar> = None; // unwrap this later
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let mut avatar: Option<Sprite> = None; // unwrap this later
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let mut sprites: Vec<Sprite> = Vec::new();
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let mut sprites: Vec<Sprite> = Vec::new();
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let mut items: Vec<Item> = Vec::new();
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let mut items: Vec<Item> = Vec::new();
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@ -158,7 +158,7 @@ impl Game {
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} else if segment.starts_with("TIL") {
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} else if segment.starts_with("TIL") {
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tiles.push(Tile::from(segment));
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tiles.push(Tile::from(segment));
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} else if segment.starts_with("SPR A") {
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} else if segment.starts_with("SPR A") {
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avatar = Some(Avatar::from(segment).unwrap());
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avatar = Some(Sprite::from(segment));
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} else if segment.starts_with("SPR ") {
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} else if segment.starts_with("SPR ") {
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sprites.push(Sprite::from(segment));
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sprites.push(Sprite::from(segment));
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} else if segment.starts_with("ITM") {
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} else if segment.starts_with("ITM") {
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@ -227,7 +227,7 @@ impl ToString for Game {
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}
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}
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}
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}
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segments.push(self.avatar.to_string());
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segments.push(self.avatar.to_string().replace("SPR a", "SPR A"));
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for sprite in &self.sprites {
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for sprite in &self.sprites {
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if !is_string_numeric(sprite.id.to_base36()) {
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if !is_string_numeric(sprite.id.to_base36()) {
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use radix_fmt::radix_36;
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use radix_fmt::radix_36;
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use loe::{process, Config, TransformMode};
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use loe::{process, Config, TransformMode};
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pub mod avatar;
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pub mod colour;
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pub mod colour;
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pub mod dialogue;
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pub mod dialogue;
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pub mod ending;
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pub mod ending;
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22
src/mock.rs
22
src/mock.rs
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}
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}
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}
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}
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pub fn avatar() -> Avatar {
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pub fn avatar() -> Sprite {
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Avatar {
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Sprite {
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id: 0,
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animation_frames: vec![
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animation_frames: vec![
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Image {
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Image {
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pixels: vec![
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pixels: vec![
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@ -44,9 +45,11 @@ pub fn avatar() -> Avatar {
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},
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},
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],
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],
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name: None,
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name: None,
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room_id: 0,
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room_id: Some(0),
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position: Position { x: 2, y: 5 },
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position: Some(Position { x: 2, y: 5 }),
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colour_id: None,
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colour_id: None,
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dialogue_id: None,
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items: vec![]
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}
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}
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}
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}
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room_id: Some(4),
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room_id: Some(4),
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position: Some(Position { x: 9, y: 7 }),
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position: Some(Position { x: 9, y: 7 }),
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colour_id: None,
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colour_id: None,
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items: vec![]
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}
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}
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}
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}
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walls: vec![],
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walls: vec![],
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}],
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}],
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tiles: vec![self::tile_default()],
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tiles: vec![self::tile_default()],
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avatar: Avatar {
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avatar: Sprite {
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id: 0,
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animation_frames: vec![Image {
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animation_frames: vec![Image {
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pixels: vec![
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pixels: vec![
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0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0,
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0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0,
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],
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],
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}],
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}],
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name: None,
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name: None,
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room_id: 0,
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room_id: Some(0),
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position: Position { x: 4, y: 4 },
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position: Option::from(Position { x: 4, y: 4 }),
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colour_id: None,
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colour_id: None,
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dialogue_id: None,
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items: vec![]
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},
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},
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sprites: vec![Sprite {
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sprites: vec![Sprite {
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id: 10,
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id: 10,
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room_id: Some(0),
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room_id: Some(0),
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position: Some(Position { x: 8, y: 12 }),
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position: Some(Position { x: 8, y: 12 }),
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colour_id: None,
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colour_id: None,
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items: vec![]
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}],
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}],
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items: vec![Item {
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items: vec![Item {
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id: 0,
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id: 0,
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pub room_id: Option<u64>,
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pub room_id: Option<u64>,
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pub position: Option<Position>,
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pub position: Option<Position>,
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pub colour_id: Option<u64>,
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pub colour_id: Option<u64>,
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pub items: Vec<String>,
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}
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}
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impl Sprite {
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impl Sprite {
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fn colour_line(&self) -> String {
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fn colour_line(&self) -> String {
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optional_data_line("COL", self.colour_id.as_ref())
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optional_data_line("COL", self.colour_id.as_ref())
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}
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}
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fn item_lines(&self) -> String {
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if self.items.len() == 0 {
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"".to_string()
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} else {
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let lines: Vec<String> = self.items.iter().map(|item| format!("ITM {}", item)).collect();
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format!("\n{}", lines.join("\n"))
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}
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}
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}
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}
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impl From<String> for Sprite {
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impl From<String> for Sprite {
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let mut room_id: Option<u64> = None;
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let mut room_id: Option<u64> = None;
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let mut position: Option<Position> = None;
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let mut position: Option<Position> = None;
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let mut colour_id: Option<u64> = None;
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let mut colour_id: Option<u64> = None;
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let mut items: Vec<String> = Vec::new();
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loop {
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loop {
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let last_line = lines.pop().unwrap();
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let last_line = lines.pop().unwrap();
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position = Some(Position::from(room_position[1].to_string()).unwrap());
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position = Some(Position::from(room_position[1].to_string()).unwrap());
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} else if last_line.starts_with("COL") {
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} else if last_line.starts_with("COL") {
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colour_id = Some(last_line.replace("COL ", "").parse().unwrap());
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colour_id = Some(last_line.replace("COL ", "").parse().unwrap());
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} else if last_line.starts_with("ITM") {
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items.push(last_line.replace("ITM ", ""));
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} else {
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} else {
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lines.push(last_line);
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lines.push(last_line);
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break;
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break;
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}
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}
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}
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}
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items.reverse();
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// todo dedupe
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// todo dedupe
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let animation_frames = lines[1..].join("");
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let animation_frames = lines[1..].join("");
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let animation_frames: Vec<&str> = animation_frames.split(">").collect();
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let animation_frames: Vec<&str> = animation_frames.split(">").collect();
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@ -89,6 +104,7 @@ impl From<String> for Sprite {
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room_id,
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room_id,
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position,
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position,
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colour_id,
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colour_id,
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items
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}
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}
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}
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}
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}
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}
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@ -97,13 +113,14 @@ impl ToString for Sprite {
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#[inline]
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#[inline]
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fn to_string(&self) -> String {
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fn to_string(&self) -> String {
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format!(
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format!(
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"SPR {}\n{}{}{}{}{}",
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"SPR {}\n{}{}{}{}{}{}",
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self.id.to_base36(),
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self.id.to_base36(),
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self.animation_frames.to_string(),
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self.animation_frames.to_string(),
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self.name_line(),
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self.name_line(),
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self.dialogue_line(),
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self.dialogue_line(),
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self.room_position_line(),
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self.room_position_line(),
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self.colour_line(),
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self.colour_line(),
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self.item_lines(),
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)
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)
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}
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}
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}
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}
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