implement ToBase36 for u64; room id to u64; sprite id to u64; tile id to u64; sprite.dialogue -> sprite.dialogue_id

This commit is contained in:
2020-04-13 14:43:23 +01:00
parent f424c49301
commit c7f1d7220c
7 changed files with 48 additions and 37 deletions

View File

@@ -69,7 +69,7 @@ pub fn avatar() -> Avatar {
pub fn sprite() -> Sprite {
Sprite {
id: "a".to_string(),
id: 10,
name: Some("hatch".to_string()),
animation_frames: vec![
Image {
@@ -85,8 +85,8 @@ pub fn sprite() -> Sprite {
]
}
],
dialogue: Some("SPR_0".to_string()),
room: "4".to_string(),
dialogue_id: Some("SPR_0".to_string()),
room_id: 4,
position: Position {
x: 9,
y: 7
@@ -208,7 +208,7 @@ pub fn game_default() -> Game {
],
tiles: vec![
Tile {
id: "a".to_string(),
id: 10,
name: None,
wall: false,
animation_frames: vec![
@@ -247,7 +247,7 @@ pub fn game_default() -> Game {
},
sprites: vec![
Sprite {
id: "a".to_string(),
id: 10,
name: None,
animation_frames: vec![
Image {
@@ -263,8 +263,8 @@ pub fn game_default() -> Game {
]
}
],
dialogue: Some("SPR_0".to_string()),
room: "0".to_string(),
dialogue_id: Some("SPR_0".to_string()),
room_id: 0,
position: Position { x: 8, y: 12 }
}
],