re-export modules for better ergonomics

This commit is contained in:
2020-10-09 11:57:02 +01:00
parent 575ad442d8
commit c79d33ddf2
19 changed files with 49 additions and 50 deletions

View File

@@ -1,6 +1,8 @@
extern crate loe;
use std::fmt::Display;
use std::io::Cursor;
use radix_fmt::radix_36;
use loe::{process, Config, TransformMode};
@@ -20,23 +22,22 @@ pub mod text;
pub mod tile;
pub mod variable;
// pub mod test_omnibus;
pub mod test_omnibus;
use colour::Colour;
use dialogue::Dialogue;
use ending::Ending;
use exit::{Exit, Transition};
use game::{Game, Version};
use image::Image;
use item::Item;
use palette::Palette;
use position::Position;
use room::Room;
use sprite::Sprite;
use std::fmt::Display;
use text::{Font, TextDirection};
use tile::Tile;
use variable::Variable;
pub use colour::Colour;
pub use dialogue::Dialogue;
pub use ending::Ending;
pub use exit::*;
pub use game::*;
pub use image::Image;
pub use item::Item;
pub use palette::Palette;
pub use position::Position;
pub use room::Room;
pub use sprite::Sprite;
pub use text::*;
pub use tile::Tile;
pub use variable::Variable;
#[derive(Clone, Debug, Eq, PartialEq)]
pub struct Instance {