implement error handling for avatar
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@@ -131,7 +131,7 @@ impl From<String> for Game {
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} else if segment.starts_with("TIL") {
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tiles.push(Tile::from(segment));
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} else if segment.starts_with("SPR A") {
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avatar = Some(Avatar::from(segment));
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avatar = Some(Avatar::from(segment).unwrap());
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} else if segment.starts_with("SPR") {
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sprites.push(Sprite::from(segment));
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} else if segment.starts_with("ITM") {
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