remove avatar (treat it as sprite)
This commit is contained in:
parent
4430ee74aa
commit
bf5b3a8d20
10
src/game.rs
10
src/game.rs
|
@ -78,7 +78,6 @@ pub struct Game {
|
||||||
pub palettes: Vec<Palette>,
|
pub palettes: Vec<Palette>,
|
||||||
pub rooms: Vec<Room>,
|
pub rooms: Vec<Room>,
|
||||||
pub tiles: Vec<Tile>,
|
pub tiles: Vec<Tile>,
|
||||||
pub avatar: Sprite,
|
|
||||||
pub sprites: Vec<Sprite>,
|
pub sprites: Vec<Sprite>,
|
||||||
pub items: Vec<Item>,
|
pub items: Vec<Item>,
|
||||||
pub dialogues: Vec<Dialogue>,
|
pub dialogues: Vec<Dialogue>,
|
||||||
|
@ -167,8 +166,6 @@ impl Game {
|
||||||
rooms.push(Room::from(segment));
|
rooms.push(Room::from(segment));
|
||||||
} else if segment.starts_with("TIL ") {
|
} else if segment.starts_with("TIL ") {
|
||||||
tiles.push(Tile::from(segment));
|
tiles.push(Tile::from(segment));
|
||||||
} else if segment.starts_with("SPR A") {
|
|
||||||
avatar = Some(Sprite::from(segment));
|
|
||||||
} else if segment.starts_with("SPR ") {
|
} else if segment.starts_with("SPR ") {
|
||||||
sprites.push(Sprite::from(segment));
|
sprites.push(Sprite::from(segment));
|
||||||
} else if segment.starts_with("ITM ") {
|
} else if segment.starts_with("ITM ") {
|
||||||
|
@ -187,9 +184,7 @@ impl Game {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// todo return a custom error instead
|
// todo check if SPR A (avatar) exists
|
||||||
assert!(avatar.is_some());
|
|
||||||
let avatar = avatar.unwrap();
|
|
||||||
|
|
||||||
Ok(
|
Ok(
|
||||||
Game {
|
Game {
|
||||||
|
@ -203,7 +198,6 @@ impl Game {
|
||||||
palettes,
|
palettes,
|
||||||
rooms,
|
rooms,
|
||||||
tiles,
|
tiles,
|
||||||
avatar,
|
|
||||||
sprites,
|
sprites,
|
||||||
items,
|
items,
|
||||||
dialogues,
|
dialogues,
|
||||||
|
@ -278,8 +272,6 @@ impl ToString for Game {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
segments.push(self.avatar.to_string().replace("SPR a", "SPR A"));
|
|
||||||
|
|
||||||
for sprite in &self.sprites {
|
for sprite in &self.sprites {
|
||||||
if !is_string_numeric(sprite.id.clone()) {
|
if !is_string_numeric(sprite.id.clone()) {
|
||||||
segments.push(sprite.to_string());
|
segments.push(sprite.to_string());
|
||||||
|
|
|
@ -767,7 +767,8 @@ pub fn game_default() -> Game {
|
||||||
walls: vec![],
|
walls: vec![],
|
||||||
}],
|
}],
|
||||||
tiles: vec![self::tile_default()],
|
tiles: vec![self::tile_default()],
|
||||||
avatar: Sprite {
|
sprites: vec![
|
||||||
|
Sprite {
|
||||||
id: "A".to_string(),
|
id: "A".to_string(),
|
||||||
animation_frames: vec![Image {
|
animation_frames: vec![Image {
|
||||||
pixels: vec![
|
pixels: vec![
|
||||||
|
@ -783,7 +784,7 @@ pub fn game_default() -> Game {
|
||||||
dialogue_id: None,
|
dialogue_id: None,
|
||||||
items: vec![]
|
items: vec![]
|
||||||
},
|
},
|
||||||
sprites: vec![Sprite {
|
Sprite {
|
||||||
id: "a".to_string(),
|
id: "a".to_string(),
|
||||||
name: None,
|
name: None,
|
||||||
animation_frames: vec![Image {
|
animation_frames: vec![Image {
|
||||||
|
@ -798,7 +799,8 @@ pub fn game_default() -> Game {
|
||||||
position: Some(Position { x: 8, y: 12 }),
|
position: Some(Position { x: 8, y: 12 }),
|
||||||
colour_id: None,
|
colour_id: None,
|
||||||
items: vec![]
|
items: vec![]
|
||||||
}],
|
},
|
||||||
|
],
|
||||||
items: vec![Item {
|
items: vec![Item {
|
||||||
id: "0".to_string(),
|
id: "0".to_string(),
|
||||||
animation_frames: vec![Image {
|
animation_frames: vec![Image {
|
||||||
|
|
Loading…
Reference in New Issue