remove avatar (treat it as sprite)
This commit is contained in:
66
src/mock.rs
66
src/mock.rs
@@ -767,38 +767,40 @@ pub fn game_default() -> Game {
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walls: vec![],
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}],
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tiles: vec![self::tile_default()],
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avatar: Sprite {
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id: "A".to_string(),
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animation_frames: vec![Image {
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pixels: vec![
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0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0,
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1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 0, 1, 0, 0, 1, 0,
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0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0,
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],
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}],
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name: None,
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room_id: Some("0".to_string()),
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position: Option::from(Position { x: 4, y: 4 }),
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colour_id: None,
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dialogue_id: None,
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items: vec![]
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},
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sprites: vec![Sprite {
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id: "a".to_string(),
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name: None,
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animation_frames: vec![Image {
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pixels: vec![
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1,
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1, 1, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1,
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1, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0,
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],
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}],
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dialogue_id: Some("SPR_0".to_string()),
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room_id: Some("0".to_string()),
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position: Some(Position { x: 8, y: 12 }),
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colour_id: None,
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items: vec![]
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}],
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sprites: vec![
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Sprite {
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id: "A".to_string(),
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animation_frames: vec![Image {
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pixels: vec![
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0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0,
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1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 0, 1, 0, 0, 1, 0,
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0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0,
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],
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}],
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name: None,
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room_id: Some("0".to_string()),
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position: Option::from(Position { x: 4, y: 4 }),
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colour_id: None,
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dialogue_id: None,
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items: vec![]
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},
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Sprite {
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id: "a".to_string(),
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name: None,
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animation_frames: vec![Image {
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pixels: vec![
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1,
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1, 1, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1,
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1, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0,
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],
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}],
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dialogue_id: Some("SPR_0".to_string()),
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room_id: Some("0".to_string()),
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position: Some(Position { x: 8, y: 12 }),
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colour_id: None,
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items: vec![]
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},
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],
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items: vec![Item {
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id: "0".to_string(),
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animation_frames: vec![Image {
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