item to string; dedupe
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@ -19,12 +19,12 @@ a library for parsing Bitsy game data.
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* sprite from
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* sprite from
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* sprite to
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* sprite to
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* item from
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* item from
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* item to
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## todo
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## todo
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### functions
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### functions
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* item to
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* room from
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* room from
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* room to
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* room to
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* dialogue from
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* dialogue from
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60
src/main.rs
60
src/main.rs
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@ -61,6 +61,28 @@ fn test_sprite() -> Sprite {
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}
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}
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}
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}
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fn test_item() -> Item {
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Item {
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id: "6".to_string(),
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animation_frames: vec![
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Image {
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pixels: vec![
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0,1,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,1,0,0,
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0,0,1,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,1,0,
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]
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}
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],
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name: Some("door".to_string()),
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dialogue: Some("ITM_2".to_string())
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}
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}
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#[derive(Debug, Eq, PartialEq)]
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#[derive(Debug, Eq, PartialEq)]
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struct Colour {
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struct Colour {
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red: u8,
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red: u8,
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@ -510,8 +532,8 @@ fn item_from_string(string: String) -> Item {
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}
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}
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}
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}
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// todo dedupe
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let animation_frames = lines[1..].join("");
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let animation_frames = lines[1..].join("");
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// print!("{}", animation_frames);
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let animation_frames: Vec<&str> = animation_frames.split("\n>\n").collect();
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let animation_frames: Vec<&str> = animation_frames.split("\n>\n").collect();
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let animation_frames: Vec<Image> = animation_frames.iter().map(|&frame| {
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let animation_frames: Vec<Image> = animation_frames.iter().map(|&frame| {
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image_from_string(frame.to_string())
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image_from_string(frame.to_string())
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@ -523,25 +545,25 @@ fn item_from_string(string: String) -> Item {
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#[test]
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#[test]
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fn test_item_from_string() {
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fn test_item_from_string() {
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let output = item_from_string("ITM 6\n01000000\n00000000\n00000000\n00000100\n00100000\n00000000\n00000000\n00000010\nNAME door\nDLG ITM_2".to_string());
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let output = item_from_string("ITM 6\n01000000\n00000000\n00000000\n00000100\n00100000\n00000000\n00000000\n00000010\nNAME door\nDLG ITM_2".to_string());
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let expected = Item {
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let expected = test_item();
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id: "6".to_string(),
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animation_frames: vec![
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assert_eq!(output, expected);
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Image {
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pixels: vec![
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0,1,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,1,0,0,
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0,0,1,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,1,0,
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]
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}
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}
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],
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name: Some("door".to_string()),
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fn item_to_string(item: Item) -> String {
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dialogue: Some("ITM_2".to_string())
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format!(
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};
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"ITM {}\n{}{}{}",
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item.id,
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animation_frames_to_string(item.animation_frames),
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if item.name.is_some() {format!("\nNAME {}", item.name.unwrap())} else {"".to_string()},
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if item.dialogue.is_some() {format!("\nDLG {}", item.dialogue.unwrap())} else {"".to_string()},
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)
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}
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#[test]
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fn test_item_to_string() {
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let output = item_to_string(test_item());
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let expected = "ITM 6\n01000000\n00000000\n00000000\n00000100\n00100000\n00000000\n00000000\n00000010\nNAME door\nDLG ITM_2".to_string();
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assert_eq!(output, expected);
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assert_eq!(output, expected);
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}
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}
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