avatar.room -> room_id; add colour_id; game data line helper functions

This commit is contained in:
Max Bradbury 2020-04-14 00:25:45 +01:00
parent bfe679dfc8
commit a7c81f7f6c
1 changed files with 47 additions and 11 deletions

View File

@ -1,28 +1,64 @@
use crate::{AnimationFrames, Image, mock, Position};
use crate::{AnimationFrames, Image, mock, Position, optional_data_line, ToBase36, from_base36};
/// avatar is a "sprite" in the game data but with a specific id
#[derive(Debug, Eq, PartialEq)]
pub struct Avatar {
pub animation_frames: Vec<Image>,
pub room: String, /// room id
pub room_id: u64,
pub position: Position,
pub colour_id: Option<u64>,
}
impl Avatar {
fn room_position_line(&self) -> String {
format!("\nPOS {} {}", self.room_id.to_base36(), self.position.to_string())
}
fn colour_line(&self) -> String {
optional_data_line("COL", self.colour_id.as_ref())
}
}
impl From<String> for Avatar {
fn from(string: String) -> Avatar {
let string = string.replace("SPR A\n", "");
let mut lines: Vec<&str> = string.lines().collect();
let room_pos = lines.pop().unwrap().replace("POS ", "");
let mut room_id: Option<u64> = None;
let mut position: Option<Position> = None;
let mut colour_id: Option<u64> = None;
loop {
let last_line = lines.pop().unwrap();
if last_line.starts_with("POS") {
let room_pos = last_line.replace("POS ", "");
let room_pos: Vec<&str> = room_pos.split_whitespace().collect();
let room = room_pos[0].to_string();
let position = Position::from(room_pos[1].to_string());
room_id = Some(from_base36(room_pos[0]));
if room_pos.len() < 2 {
panic!("Bad room/position for avatar: {}", string);
}
position = Some(Position::from(room_pos[1].to_string()));
} else if last_line.starts_with("COL") {
colour_id = Some(last_line.replace("COL ", "").parse().unwrap());
} else {
lines.push(last_line);
break;
}
}
let room_id = room_id.unwrap();
let position = position.unwrap();
let animation_frames: String = lines.join("\n");
let animation_frames: Vec<&str> = animation_frames.split("\n>\n").collect();
let animation_frames: Vec<&str> = animation_frames.split(">").collect();
let animation_frames: Vec<Image> = animation_frames.iter().map(|&frame| {
Image::from(frame.to_string())
}).collect();
Avatar { animation_frames, room, position }
Avatar { animation_frames, room_id, position , colour_id }
}
}
@ -30,10 +66,10 @@ impl ToString for Avatar {
#[inline]
fn to_string(&self) -> String {
format!(
"SPR A\n{}\nPOS {} {}",
"SPR A\n{}{}{}",
self.animation_frames.to_string(),
self.room,
self.position.to_string()
self.room_position_line(),
self.colour_line(),
)
}
}