image module; mocks module
This commit is contained in:
parent
92ab40e013
commit
a3bfdc68b1
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@ -0,0 +1,67 @@
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use crate::mocks;
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#[derive(Debug, Eq, PartialEq)]
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pub struct Image {
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pub(crate) pixels: Vec<u8>, // 64 for SD, 256 for HD
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}
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impl From<String> for Image {
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#[inline]
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fn from(string: String) -> Image {
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let string = string.replace("\n", "");
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let pixels: Vec<&str> = string.split("").collect();
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// the above seems to add an extra "" at the start and end of the vec, so strip them below
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let pixels = &pixels[1..(pixels.len() - 1)];
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let pixels: Vec<u8> = pixels.iter().map(|&pixel| {
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pixel.parse::<u8>().unwrap()
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}).collect();
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Image { pixels }
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}
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}
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impl ToString for Image {
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#[inline]
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fn to_string(&self) -> String {
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let mut string = String::new();
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let sqrt = (self.pixels.len() as f64).sqrt() as usize; // 8 for SD, 16 for HD
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for line in self.pixels.chunks(sqrt) {
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for pixel in line {
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string.push_str(&format!("{}", *pixel));
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}
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string.push('\n');
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}
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string.pop(); // remove trailing newline
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string
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}
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}
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#[test]
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fn test_image_from_string() {
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let output = Image::from(include_str!("../test/resources/image").to_string());
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let expected = Image {
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pixels: vec![
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1,1,1,1,1,1,1,1,
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1,1,0,0,1,1,1,1,
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1,0,1,1,1,1,1,1,
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1,1,1,1,1,1,1,1,
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1,1,1,1,1,1,1,1,
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1,1,1,1,1,1,1,1,
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1,1,1,1,1,1,1,1,
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1,1,1,1,1,1,1,1,
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]
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};
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assert_eq!(output, expected)
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}
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#[test]
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fn test_image_to_string() {
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let output = mocks::image::chequers_1().to_string();
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let expected = include_str!("../test/resources/image-chequers-1").to_string();
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assert_eq!(output, expected);
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}
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143
src/lib.rs
143
src/lib.rs
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@ -1,13 +1,11 @@
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pub mod colour;
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pub mod colour;
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pub mod palette;
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pub mod palette;
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pub mod image;
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pub mod mocks;
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use colour::Colour;
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use colour::Colour;
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use palette::Palette;
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use palette::Palette;
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use image::Image;
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#[derive(Debug, Eq, PartialEq)]
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struct Image {
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pixels: Vec<u8>, // 64 for SD, 256 for HD
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}
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#[derive(Debug, Eq, PartialEq)]
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#[derive(Debug, Eq, PartialEq)]
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struct Tile {
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struct Tile {
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@ -53,7 +51,7 @@ struct Sprite {
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/// avatar is a "sprite" in the game data but with a specific id
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/// avatar is a "sprite" in the game data but with a specific id
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#[derive(Debug, Eq, PartialEq)]
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#[derive(Debug, Eq, PartialEq)]
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struct Avatar {
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pub struct Avatar {
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animation_frames: Vec<Image>,
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animation_frames: Vec<Image>,
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room: String, /// room id
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room: String, /// room id
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position: Position,
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position: Position,
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@ -114,69 +112,6 @@ struct Game {
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variables: Vec<Variable>,
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variables: Vec<Variable>,
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}
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}
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fn example_image_chequers_1() -> Image {
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Image {
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pixels: vec![
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1,0,1,0,1,0,1,0,
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0,1,0,1,0,1,0,1,
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1,0,1,0,1,0,1,0,
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0,1,0,1,0,1,0,1,
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1,0,1,0,1,0,1,0,
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0,1,0,1,0,1,0,1,
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1,0,1,0,1,0,1,0,
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0,1,0,1,0,1,0,1,
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]
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}
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}
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fn example_image_chequers_2() -> Image {
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Image {
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pixels: vec![
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0,1,0,1,0,1,0,1,
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1,0,1,0,1,0,1,0,
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0,1,0,1,0,1,0,1,
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1,0,1,0,1,0,1,0,
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0,1,0,1,0,1,0,1,
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1,0,1,0,1,0,1,0,
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0,1,0,1,0,1,0,1,
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1,0,1,0,1,0,1,0,
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]
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}
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}
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fn example_avatar() -> Avatar {
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Avatar {
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animation_frames: vec![
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Image {
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pixels: vec![
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0,0,0,0,0,0,0,0,
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0,0,1,1,1,1,0,0,
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0,1,1,1,1,1,1,0,
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1,1,1,0,1,1,1,0,
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1,0,0,1,1,0,0,1,
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1,1,1,1,1,1,1,1,
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1,1,1,1,1,1,1,1,
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0,1,1,1,1,1,1,0,
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]
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},
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Image {
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pixels: vec![
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,1,1,1,1,0,0,
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0,1,1,1,1,1,1,0,
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1,1,1,0,1,1,1,0,
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1,0,0,1,1,0,0,1,
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1,1,1,1,1,1,1,1,
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0,1,1,1,0,1,1,0,
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]
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},
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],
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room: "0".to_string(),
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position: Position { x: 2, y: 5 }
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}
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}
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fn example_sprite() -> Sprite {
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fn example_sprite() -> Sprite {
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Sprite {
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Sprite {
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id: "a".to_string(),
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id: "a".to_string(),
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}
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}
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}
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}
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impl From<String> for Image {
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#[inline]
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fn from(string: String) -> Image {
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let string = string.replace("\n", "");
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let pixels: Vec<&str> = string.split("").collect();
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// the above seems to add an extra "" at the start and end of the vec, so strip them below
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let pixels = &pixels[1..(pixels.len() - 1)];
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let pixels: Vec<u8> = pixels.iter().map(|&pixel| {
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pixel.parse::<u8>().unwrap()
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}).collect();
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Image { pixels }
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}
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}
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#[test]
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fn test_image_from_string() {
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let output = Image::from(include_str!("../test/resources/image").to_string());
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let expected = Image {
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pixels: vec![
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1,1,1,1,1,1,1,1,
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1,1,0,0,1,1,1,1,
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1,0,1,1,1,1,1,1,
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1,1,1,1,1,1,1,1,
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1,1,1,1,1,1,1,1,
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1,1,1,1,1,1,1,1,
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1,1,1,1,1,1,1,1,
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1,1,1,1,1,1,1,1,
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]
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};
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assert_eq!(output, expected)
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}
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impl ToString for Image {
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#[inline]
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fn to_string(&self) -> String {
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let mut string = String::new();
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let sqrt = (self.pixels.len() as f64).sqrt() as usize; // 8 for SD, 16 for HD
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for line in self.pixels.chunks(sqrt) {
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for pixel in line {
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string.push_str(&format!("{}", *pixel));
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}
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string.push('\n');
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}
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string.pop(); // remove trailing newline
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string
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}
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}
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#[test]
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fn test_image_to_string() {
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let output = example_image_chequers_1().to_string();
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let expected = include_str!("../test/resources/image-chequers-1").to_string();
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assert_eq!(output, expected);
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}
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pub trait AnimationFrames {
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pub trait AnimationFrames {
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fn to_string(&self) -> String;
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fn to_string(&self) -> String;
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}
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}
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name: Some("chequers".to_string()),
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name: Some("chequers".to_string()),
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wall: false,
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wall: false,
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animation_frames: vec![
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animation_frames: vec![
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example_image_chequers_1(),
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mocks::image::chequers_1(),
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example_image_chequers_2(),
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mocks::image::chequers_2(),
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]
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]
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}.to_string();
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}.to_string();
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@ -633,8 +507,7 @@ fn test_avatar_from_string() {
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include_str!("../test/resources/avatar").to_string()
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include_str!("../test/resources/avatar").to_string()
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);
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);
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let expected = example_avatar();
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assert_eq!(output, mocks::avatar());
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assert_eq!(output, expected);
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}
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}
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impl ToString for Avatar {
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impl ToString for Avatar {
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@ -651,7 +524,7 @@ impl ToString for Avatar {
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#[test]
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#[test]
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fn test_avatar_to_string() {
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fn test_avatar_to_string() {
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assert_eq!(example_avatar().to_string(), include_str!("../test/resources/avatar"));
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assert_eq!(mocks::avatar().to_string(), include_str!("../test/resources/avatar"));
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}
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}
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impl From<String> for Sprite {
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impl From<String> for Sprite {
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@ -0,0 +1,69 @@
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use crate::{Avatar, Position};
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use crate::image::Image;
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pub mod image {
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use crate::image::Image;
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pub(crate) fn chequers_1() -> Image {
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Image {
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pixels: vec![
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1, 0, 1, 0, 1, 0, 1, 0,
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0, 1, 0, 1, 0, 1, 0, 1,
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1, 0, 1, 0, 1, 0, 1, 0,
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0, 1, 0, 1, 0, 1, 0, 1,
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1, 0, 1, 0, 1, 0, 1, 0,
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0, 1, 0, 1, 0, 1, 0, 1,
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1, 0, 1, 0, 1, 0, 1, 0,
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0, 1, 0, 1, 0, 1, 0, 1,
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]
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}
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}
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pub fn chequers_2() -> Image {
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Image {
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pixels: vec![
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0,1,0,1,0,1,0,1,
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1,0,1,0,1,0,1,0,
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0,1,0,1,0,1,0,1,
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1,0,1,0,1,0,1,0,
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0,1,0,1,0,1,0,1,
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1,0,1,0,1,0,1,0,
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0,1,0,1,0,1,0,1,
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1,0,1,0,1,0,1,0,
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]
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}
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}
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}
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pub fn avatar() -> Avatar {
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Avatar {
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animation_frames: vec![
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Image {
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pixels: vec![
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0,0,0,0,0,0,0,0,
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0,0,1,1,1,1,0,0,
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0,1,1,1,1,1,1,0,
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1,1,1,0,1,1,1,0,
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1,0,0,1,1,0,0,1,
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1,1,1,1,1,1,1,1,
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1,1,1,1,1,1,1,1,
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0,1,1,1,1,1,1,0,
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]
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},
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Image {
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pixels: vec![
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,1,1,1,1,0,0,
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0,1,1,1,1,1,1,0,
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1,1,1,0,1,1,1,0,
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1,0,0,1,1,0,0,1,
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1,1,1,1,1,1,1,1,
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0,1,1,1,0,1,1,0,
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]
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},
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],
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room: "0".to_string(),
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position: Position { x: 2, y: 5 }
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}
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}
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