tidy up pixels
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@ -134,8 +134,13 @@ pub fn sprite() -> Sprite {
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name: Some("hatch".to_string()),
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name: Some("hatch".to_string()),
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animation_frames: vec![Image {
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animation_frames: vec![Image {
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pixels: vec![
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pixels: vec![
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0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1,
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0, 0, 0, 0, 0, 0, 0, 0,
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1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 0, 1, 0, 1, 1, 1, 1, 0,
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0, 1, 1, 1, 1, 0, 0, 0,
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0, 1, 0, 0, 1, 0, 0, 0,
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0, 0, 1, 1, 1, 1, 0, 0,
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0, 0, 1, 1, 1, 1, 0, 0,
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0, 1, 0, 1, 1, 1, 1, 0,
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0, 1, 0, 1, 1, 1, 1, 0,
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0, 1, 1, 0, 1, 1, 1, 1,
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0, 1, 1, 0, 1, 1, 1, 1,
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],
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],
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}],
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}],
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