remove numeric check and just do sprites in the order that they were imported

This commit is contained in:
2020-06-18 18:38:25 +01:00
parent 84d79cfae2
commit 9f25aef3a2
2 changed files with 2 additions and 23 deletions

View File

@@ -143,19 +143,6 @@ fn segments_from_string(string: String) -> Vec<String> {
output
}
/// for some reason the sprites with numeric IDs go first,
/// then SPR A (avatar), then all the non-numeric IDs
#[inline]
fn is_string_numeric(str: String) -> bool {
for c in str.chars() {
if !c.is_numeric() {
return false;
}
}
return true;
}
/// e.g. pass all tile IDs into this to get a new non-conflicting tile ID
#[inline]
fn new_unique_id(ids: Vec<String>) -> String {