implement scene transitions

This commit is contained in:
Max Bradbury 2020-04-12 15:40:40 +01:00
parent eb06d59858
commit 8e5d55c2a5
5 changed files with 91 additions and 15 deletions

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@ -1,6 +1,6 @@
[package]
name = "bitsy-parser"
version = "0.65.1"
version = "0.65.2"
authors = ["Max Bradbury <max@tinybird.info>"]
edition = "2018"
description = "A parser for Bitsy game data"

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@ -6,10 +6,9 @@ the version number follows Bitsy itself, so version 0.65.* targets Bitsy 6.5.
## todo
### handle fancy exits
### failing tests
* bidirectional?
* fancy animations
test_room_from_string shows an unexpected ordering for the items in the output of room::to_string
### tidy up

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@ -1,26 +1,79 @@
use crate::Position;
use std::iter::Enumerate;
#[derive(Debug, Eq, PartialEq)]
pub(crate) enum Transition {
None,
FadeToWhite,
FadeToBlack,
Wave,
Tunnel,
SlideUp,
SlideDown,
SlideLeft,
SlideRight,
}
impl From<&str> for Transition {
fn from(str: &str) -> Transition {
match str {
"fade_w" => Transition::FadeToWhite,
"fade_b" => Transition::FadeToBlack,
"wave" => Transition::Wave,
"tunnel" => Transition::Tunnel,
"slide_u" => Transition::SlideUp,
"slide_d" => Transition::SlideDown,
"slide_l" => Transition::SlideLeft,
"slide_r" => Transition::SlideRight,
_ => Transition::None,
}
}
}
impl ToString for Transition {
fn to_string(&self) -> String {
match &self {
Transition::FadeToWhite => " FX fade_w",
Transition::FadeToBlack => " FX fade_b",
Transition::Wave => " FX wave",
Transition::Tunnel => " FX tunnel",
Transition::SlideUp => " FX slide_u",
Transition::SlideDown => " FX slide_d",
Transition::SlideLeft => " FX slide_l",
Transition::SlideRight => " FX slide_r",
Transition::None => "",
}.to_string()
}
}
#[derive(Debug, Eq, PartialEq)]
pub struct Exit {
/// destination
pub(crate) room: String, /// id
pub(crate) position: Position,
pub(crate) effect: Transition,
}
impl From<String> for Exit {
fn from(string: String) -> Exit {
// e.g. "4 3,3"
let room_position: Vec<&str> = string.split(' ').collect();
let room = room_position[0].to_string();
let position = Position::from(room_position[1].to_string());
// e.g. "EXT 6,4 0 10,12 FX fade_w"
let room_position_effect: Vec<&str> = string.split_whitespace().collect();
let room = room_position_effect[0].to_string();
let position = Position::from(room_position_effect[1].to_string());
Exit { room, position }
let effect = if room_position_effect.len() == 4 {
Transition::from(room_position_effect[3])
} else {
Transition::None
};
Exit { room, position, effect }
}
}
impl ToString for Exit {
fn to_string(&self) -> String {
format!("{} {}", self.room, self.position.to_string())
format!("{} {}{}", self.room, self.position.to_string(), self.effect.to_string())
}
}
@ -28,14 +81,38 @@ impl ToString for Exit {
fn test_exit_from_string() {
assert_eq!(
Exit::from("a 12,13".to_string()),
Exit { room: "a".to_string(), position: Position { x: 12, y: 13 } }
Exit { room: "a".to_string(), position: Position { x: 12, y: 13 }, effect: Transition::None }
);
}
#[test]
fn test_exit_from_string_with_fx() {
assert_eq!(
Exit::from("a 12,13 FX slide_u".to_string()),
Exit { room: "a".to_string(), position: Position { x: 12, y: 13 }, effect: Transition::SlideUp }
);
}
#[test]
fn test_exit_to_string() {
assert_eq!(
Exit { room: "8".to_string(), position: Position { x: 5, y: 6 } }.to_string(),
Exit {
room: "8".to_string(),
position: Position { x: 5, y: 6 },
effect: Transition::None
}.to_string(),
"8 5,6".to_string()
);
}
#[test]
fn test_exit_to_string_with_fx() {
assert_eq!(
Exit {
room: "8".to_string(),
position: Position { x: 5, y: 6 },
effect: Transition::FadeToWhite
}.to_string(),
"8 5,6 FX fade_w".to_string()
);
}

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@ -18,7 +18,7 @@ use avatar::Avatar;
use colour::Colour;
use dialogue::Dialogue;
use ending::Ending;
use exit::Exit;
use exit::{Transition, Exit};
use game::Game;
use palette::Palette;
use image::Image;

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@ -149,7 +149,7 @@ pub fn room() -> Room {
exits: vec![
ExitInstance {
position: Position { x: 3, y: 3},
exit: Exit { room: "3".to_string(), position: Position { x: 10, y: 6}}
exit: Exit { room: "3".to_string(), position: Position { x: 10, y: 6}, effect: Transition::None}
},
],
endings: vec![