implement scene transitions
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@@ -149,7 +149,7 @@ pub fn room() -> Room {
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exits: vec![
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ExitInstance {
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position: Position { x: 3, y: 3},
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exit: Exit { room: "3".to_string(), position: Position { x: 10, y: 6}}
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exit: Exit { room: "3".to_string(), position: Position { x: 10, y: 6}, effect: Transition::None}
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},
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],
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endings: vec![
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