sprite from string
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@ -16,12 +16,12 @@ a library for parsing Bitsy game data.
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* tile to
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* tile to
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* position from
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* position from
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* position to
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* position to
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* sprite from
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## todo
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## todo
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### functions
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### functions
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* sprite from
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* sprite to
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* sprite to
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* item from
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* item from
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* item to
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* item to
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72
src/main.rs
72
src/main.rs
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@ -49,7 +49,7 @@ struct Sprite {
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id: String, // lowercase base36
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id: String, // lowercase base36
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name: Option<String>,
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name: Option<String>,
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animation_frames: Vec<Image>,
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animation_frames: Vec<Image>,
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dialogue: Option<Dialogue>,
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dialogue: Option<String>, /// dialogue id
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position: Position,
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position: Position,
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}
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}
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@ -396,9 +396,73 @@ fn test_position_to_string() {
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)
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)
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}
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}
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// fn get_avatar(game: Game) -> Sprite {
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fn sprite_from_string(string: String) -> Sprite {
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// // get the sprite with an id of A
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let mut lines: Vec<&str> = string.split("\n").collect();
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// }
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let id = lines[0].replace("SPR ", "");
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let mut name = None;
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let mut dialogue = None;
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let mut position: Option<Position> = None;
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for _ in 0..3 {
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let last_line = lines.pop().unwrap();
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if last_line.starts_with("NAME") {
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name = Some(last_line.replace("NAME ", "").to_string());
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} else if last_line.starts_with("DLG") {
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dialogue = Some(last_line.replace("DLG ", "").to_string());
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} else if last_line.starts_with("POS") {
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position = Some(position_from_string(
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last_line.replace("POS ", "").to_string()
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));
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} else {
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lines.push(last_line); break;
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}
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}
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let position = position.unwrap();
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// todo dedupe
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let animation_frames = lines[1..].join("");
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// print!("{}", animation_frames);
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let animation_frames: Vec<&str> = animation_frames.split("\n>\n").collect();
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let animation_frames: Vec<Image> = animation_frames.iter().map(|&frame| {
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image_from_string(frame.to_string())
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}).collect();
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Sprite { id, name, animation_frames, dialogue, position }
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}
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#[test]
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fn test_sprite_from_string() {
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let output = sprite_from_string("SPR a\n00000000\n01111000\n01001000\n00111100\n00111100\n01011110\n01011110\n01101111\nNAME hatch\nDLG SPR_0\nPOS 4 9,7".to_string());
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let expected = Sprite {
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id: "a".to_string(),
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name: Some("hatch".to_string()),
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animation_frames: vec![
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Image {
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pixels: vec![
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0,0,0,0,0,0,0,0,
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0,1,1,1,1,0,0,0,
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0,1,0,0,1,0,0,0,
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0,0,1,1,1,1,0,0,
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0,0,1,1,1,1,0,0,
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0,1,0,1,1,1,1,0,
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0,1,0,1,1,1,1,0,
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0,1,1,0,1,1,1,1,
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]
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}
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],
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dialogue: Some("SPR_0".to_string()),
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position: Position {
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room: "4".to_string(),
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x: 9,
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y: 7
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}
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};
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assert_eq!(output, expected);
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}
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// fn game_from_string(game: String ) -> Game {
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// fn game_from_string(game: String ) -> Game {
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// // probably needs to split the game data into different segments starting from the end
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// // probably needs to split the game data into different segments starting from the end
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