fix comment
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@ -441,7 +441,7 @@ impl Game {
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new_id
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new_id
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}
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}
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/// adds a sprite safely and returns the new sprite ID
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/// adds an item safely and returns the new item ID
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#[inline]
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#[inline]
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pub fn add_item(&mut self, mut item: Item) -> String {
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pub fn add_item(&mut self, mut item: Item) -> String {
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let new_id = self.new_item_id();
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let new_id = self.new_item_id();
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