"new id" and "add thing" functions
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7405090009
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30
src/game.rs
30
src/game.rs
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@ -393,6 +393,18 @@ impl Game {
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new_unique_id(ids)
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new_unique_id(ids)
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}
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}
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pub fn new_sprite_id(&self) -> String {
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new_unique_id(self.sprite_ids())
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}
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pub fn new_room_id(&self) -> String {
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new_unique_id(self.room_ids())
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}
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pub fn new_item_id(&self) -> String {
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new_unique_id(self.item_ids())
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}
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/// adds a tile safely and returns the new tile ID
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/// adds a tile safely and returns the new tile ID
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#[inline]
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#[inline]
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pub fn add_tile(&mut self, mut tile: Tile) -> String {
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pub fn add_tile(&mut self, mut tile: Tile) -> String {
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@ -402,6 +414,24 @@ impl Game {
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new_id
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new_id
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}
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}
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/// adds a sprite safely and returns the new sprite ID
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#[inline]
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pub fn add_sprite(&mut self, mut sprite: Sprite) -> String {
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let new_id = self.new_sprite_id();
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sprite.id = new_id.clone();
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self.sprites.push(sprite);
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new_id
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}
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/// adds a sprite safely and returns the new sprite ID
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#[inline]
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pub fn add_item(&mut self, mut item: Item) -> String {
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let new_id = self.new_item_id();
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item.id = new_id.clone();
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self.items.push(item);
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new_id
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}
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#[inline]
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#[inline]
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fn version_line(&self) -> String {
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fn version_line(&self) -> String {
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if self.version.is_some() {
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if self.version.is_some() {
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