item from string
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@ -18,12 +18,12 @@ a library for parsing Bitsy game data.
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* position to
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* sprite from
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* sprite to
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* item from
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## todo
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### functions
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* item from
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* item to
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* room from
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* room to
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63
src/main.rs
63
src/main.rs
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@ -110,7 +110,7 @@ struct Sprite {
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position: Position,
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}
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/// avatar is a "sprite" in the game data but with a specific ID
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/// avatar is a "sprite" in the game data but with a specific id
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#[derive(Debug, Eq, PartialEq)]
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struct Avatar {
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animation_frames: Vec<Image>,
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@ -122,7 +122,7 @@ struct Item {
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id: String,
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animation_frames: Vec<Image>,
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name: Option<String>,
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dialogue: Option<Dialogue>,
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dialogue: Option<String>, // dialogue id
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}
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#[derive(Debug, Eq, PartialEq)]
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@ -491,12 +491,69 @@ fn test_sprite_to_string() {
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assert_eq!(output, expected);
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}
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fn item_from_string(string: String) -> Item {
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let mut lines: Vec<&str> = string.split("\n").collect();
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let id = lines[0].replace("ITM ", "");
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let mut name = None;
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let mut dialogue = None;
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for _ in 0..2 {
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let last_line = lines.pop().unwrap();
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if last_line.starts_with("NAME") {
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name = Some(last_line.replace("NAME ", "").to_string());
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} else if last_line.starts_with("DLG") {
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dialogue = Some(last_line.replace("DLG ", "").to_string());
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} else {
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lines.push(last_line); break;
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}
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}
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let animation_frames = lines[1..].join("");
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// print!("{}", animation_frames);
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let animation_frames: Vec<&str> = animation_frames.split("\n>\n").collect();
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let animation_frames: Vec<Image> = animation_frames.iter().map(|&frame| {
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image_from_string(frame.to_string())
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}).collect();
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Item { id, name, animation_frames, dialogue}
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}
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#[test]
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fn test_item_from_string() {
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let output = item_from_string("ITM 6\n01000000\n00000000\n00000000\n00000100\n00100000\n00000000\n00000000\n00000010\nNAME door\nDLG ITM_2".to_string());
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let expected = Item {
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id: "6".to_string(),
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animation_frames: vec![
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Image {
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pixels: vec![
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0,1,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,1,0,0,
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0,0,1,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,1,0,
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]
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}
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],
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name: Some("door".to_string()),
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dialogue: Some("ITM_2".to_string())
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};
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assert_eq!(output, expected);
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}
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// fn game_from_string(game: String ) -> Game {
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// // probably needs to split the game data into different segments starting from the end
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// // e.g. VAR... then END... then DLG...
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// // then split all these up into their individual items
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// }
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//
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// // no - let's try going from the beginning and popping off elements from the start?
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// }
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// fn game_to_string(game: Game) -> String {
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//
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// }
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