fixed palette IDs

This commit is contained in:
Max Bradbury 2020-06-28 18:30:33 +01:00
parent 7c21680926
commit 586573c86a
1 changed files with 0 additions and 1 deletions

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@ -44,7 +44,6 @@ some more practical uses would be things like:
* dedupe functions for tiles, sprites, etc.
* tests for merge function
* all sprites from the merged game get placed in their respective game's Room 0
* merged rooms have the wrong palette IDs
* exits in merged rooms do not work - the on-screen position is correct, but the room ID is wrong
* add update function (i.e. migrate an old game version to the current one) - would this work?