fixed palette IDs
This commit is contained in:
parent
7c21680926
commit
586573c86a
|
@ -44,7 +44,6 @@ some more practical uses would be things like:
|
||||||
* dedupe functions for tiles, sprites, etc.
|
* dedupe functions for tiles, sprites, etc.
|
||||||
* tests for merge function
|
* tests for merge function
|
||||||
* all sprites from the merged game get placed in their respective game's Room 0
|
* all sprites from the merged game get placed in their respective game's Room 0
|
||||||
* merged rooms have the wrong palette IDs
|
|
||||||
* exits in merged rooms do not work - the on-screen position is correct, but the room ID is wrong
|
* exits in merged rooms do not work - the on-screen position is correct, but the room ID is wrong
|
||||||
* add update function (i.e. migrate an old game version to the current one) - would this work?
|
* add update function (i.e. migrate an old game version to the current one) - would this work?
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue