check if avatar exists
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parent
04c0ebca69
commit
4ed5e0bce8
14
src/game.rs
14
src/game.rs
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@ -82,6 +82,7 @@ impl Version {
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#[derive(Debug)]
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pub enum NotFound {
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Avatar,
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Room,
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Sprite,
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Tile,
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@ -114,7 +115,7 @@ pub struct GameHasNoAvatar;
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impl Game {
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#[inline]
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pub fn from(string: String) -> Result<Game, GameHasNoAvatar> {
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pub fn from(string: String) -> Result<Game, NotFound> {
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let line_endings_crlf = string.contains("\r\n");
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let mut string = string;
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if line_endings_crlf {
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@ -168,6 +169,7 @@ impl Game {
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let mut tiles: Vec<Tile> = Vec::new();
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let mut sprites: Vec<Sprite> = Vec::new();
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let mut items: Vec<Item> = Vec::new();
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let mut avatar_exists = false;
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for segment in segments {
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if segment.starts_with("# BITSY VERSION") {
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@ -203,7 +205,11 @@ impl Game {
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} else if segment.starts_with("SPR ") {
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let sprite = Sprite::from(segment);
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if sprite.is_ok() {
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sprites.push(sprite.unwrap());
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let sprite = sprite.unwrap();
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if ! avatar_exists && sprite.id == "A".to_string() {
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avatar_exists = true;
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}
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sprites.push(sprite);
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}
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} else if segment.starts_with("ITM ") {
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items.push(Item::from(segment));
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@ -221,7 +227,9 @@ impl Game {
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}
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}
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// todo check if SPR A (avatar) exists
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if ! avatar_exists {
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return Err(NotFound::Avatar);
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}
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Ok(
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Game {
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