update default game data

This commit is contained in:
Max Bradbury 2020-07-19 08:36:20 +01:00
parent dca191ccae
commit 3de82cbacc
2 changed files with 93 additions and 33 deletions

View File

@ -114,7 +114,7 @@ pub fn avatar() -> Sprite {
pub fn tile_default() -> Tile {
Tile {
id: "a".to_string(),
name: None,
name: Some("block".to_string()),
wall: None,
animation_frames: vec![Image {
pixels: vec![
@ -155,7 +155,7 @@ pub fn sprite() -> Sprite {
0, 1, 1, 0, 1, 1, 1, 1,
],
}],
dialogue_id: Some("SPR_0".to_string()),
dialogue_id: Some("0".to_string()),
room_id: Some("4".to_string()),
position: Some(Position { x: 9, y: 7 }),
colour_id: None,
@ -163,19 +163,49 @@ pub fn sprite() -> Sprite {
}
}
#[inline]
pub mod item {
use crate::item::Item;
use crate::image::Image;
pub fn key() -> Item {
Item {
id: "1".to_string(),
animation_frames: vec![
Image { pixels: vec![
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 1, 1, 1, 1, 0, 0,
0, 0, 1, 0, 0, 1, 0, 0,
0, 0, 1, 1, 1, 1, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0,
0, 0, 0, 1, 1, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0,
0, 0, 0, 1, 1, 0, 0, 0
]}
],
name: Some("key".to_string()),
dialogue_id: Some("2".to_string()),
colour_id: None
}
}
}
pub fn item() -> Item {
Item {
id: "6".to_string(),
animation_frames: vec![Image {
pixels: vec![
0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1, 0, 0,
0, 0, 1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 1, 0,
],
}],
name: Some("door".to_string()),
dialogue_id: Some("ITM_2".to_string()),
dialogue_id: Some("2".to_string()),
colour_id: None,
}
}
@ -488,7 +518,7 @@ pub fn room() -> Room {
pub fn game_default() -> Game {
Game {
name: "Write your game's title here".to_string(),
version: Some(Version { major: 6, minor: 5 }),
version: Some(Version { major: 7, minor: 1 }),
room_format: Some(RoomFormat::CommaSeparated),
room_type: RoomType::Room,
font: Font::AsciiSmall,
@ -496,7 +526,7 @@ pub fn game_default() -> Game {
text_direction: TextDirection::LeftToRight,
palettes: vec![Palette {
id: "0".to_string(),
name: None,
name: Some("blueprint".to_string()),
colours: vec![
Colour {
red: 0,
@ -518,7 +548,7 @@ pub fn game_default() -> Game {
rooms: vec![Room {
id: "0".to_string(),
palette_id: Some("0".to_string()),
name: None,
name: Some("example room".to_string()),
tiles: vec![
"0".to_string(),
"0".to_string(),
@ -802,7 +832,7 @@ pub fn game_default() -> Game {
},
Sprite {
id: "a".to_string(),
name: None,
name: Some("cat".to_string()),
animation_frames: vec![Image {
pixels: vec![
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1,
@ -810,14 +840,15 @@ pub fn game_default() -> Game {
1, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0,
],
}],
dialogue_id: Some("SPR_0".to_string()),
dialogue_id: Some("0".to_string()),
room_id: Some("0".to_string()),
position: Some(Position { x: 8, y: 12 }),
colour_id: None,
items: vec![]
},
],
items: vec![Item {
items: vec![
Item {
id: "0".to_string(),
animation_frames: vec![Image {
pixels: vec![
@ -827,20 +858,27 @@ pub fn game_default() -> Game {
],
}],
name: Some("tea".to_string()),
dialogue_id: Some("ITM_0".to_string()),
dialogue_id: Some("1".to_string()),
colour_id: None,
}],
},
item::key()
],
dialogues: vec![
Dialogue {
id: "SPR_0".to_string(),
id: "0".to_string(),
contents: "I'm a cat".to_string(),
name: None
name: Some("cat dialog".to_string()),
},
Dialogue {
id: "ITM_0".to_string(),
id: "1".to_string(),
contents: "You found a nice warm cup of tea".to_string(),
name: None
name: Some("tea dialog".to_string()),
},
Dialogue {
id: "2".to_string(),
contents: "A key! {wvy}What does it open?{wvy}".to_string(),
name: Some("key dialog".to_string())
}
],
endings: vec![],
variables: vec![Variable {

View File

@ -1,10 +1,11 @@
Write your game's title here
# BITSY VERSION 6.5
# BITSY VERSION 7.1
! ROOM_FORMAT 1
PAL 0
NAME blueprint
0,82,204
128,159,255
255,255,255
@ -26,6 +27,7 @@ ROOM 0
0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
0,a,a,a,a,a,a,a,a,a,a,a,a,a,a,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NAME example room
PAL 0
TIL a
@ -37,6 +39,7 @@ TIL a
10000001
10000001
11111111
NAME block
SPR A
00011000
@ -58,7 +61,8 @@ SPR a
01111100
00111100
00100100
DLG SPR_0
NAME cat
DLG 0
POS 0 8,12
ITM 0
@ -71,13 +75,31 @@ ITM 0
00011000
00000000
NAME tea
DLG ITM_0
DLG 1
DLG SPR_0
ITM 1
00000000
00111100
00100100
00111100
00010000
00011000
00010000
00011000
NAME key
DLG 2
DLG 0
I'm a cat
NAME cat dialog
DLG ITM_0
DLG 1
You found a nice warm cup of tea
NAME tea dialog
DLG 2
A key! {wvy}What does it open?{wvy}
NAME key dialog
VAR a
42