update default game data
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dca191ccae
commit
3de82cbacc
74
src/mock.rs
74
src/mock.rs
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@ -114,7 +114,7 @@ pub fn avatar() -> Sprite {
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pub fn tile_default() -> Tile {
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Tile {
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id: "a".to_string(),
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name: None,
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name: Some("block".to_string()),
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wall: None,
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animation_frames: vec![Image {
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pixels: vec![
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@ -155,7 +155,7 @@ pub fn sprite() -> Sprite {
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0, 1, 1, 0, 1, 1, 1, 1,
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],
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}],
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dialogue_id: Some("SPR_0".to_string()),
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dialogue_id: Some("0".to_string()),
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room_id: Some("4".to_string()),
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position: Some(Position { x: 9, y: 7 }),
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colour_id: None,
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@ -163,19 +163,49 @@ pub fn sprite() -> Sprite {
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}
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}
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#[inline]
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pub mod item {
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use crate::item::Item;
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use crate::image::Image;
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pub fn key() -> Item {
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Item {
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id: "1".to_string(),
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animation_frames: vec![
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Image { pixels: vec![
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 1, 1, 1, 1, 0, 0,
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0, 0, 1, 0, 0, 1, 0, 0,
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0, 0, 1, 1, 1, 1, 0, 0,
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0, 0, 0, 1, 0, 0, 0, 0,
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0, 0, 0, 1, 1, 0, 0, 0,
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0, 0, 0, 1, 0, 0, 0, 0,
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0, 0, 0, 1, 1, 0, 0, 0
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]}
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],
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name: Some("key".to_string()),
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dialogue_id: Some("2".to_string()),
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colour_id: None
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}
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}
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}
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pub fn item() -> Item {
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Item {
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id: "6".to_string(),
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animation_frames: vec![Image {
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pixels: vec![
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0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 1, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 1, 0, 0,
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0, 0, 1, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 1, 0,
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],
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}],
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name: Some("door".to_string()),
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dialogue_id: Some("ITM_2".to_string()),
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dialogue_id: Some("2".to_string()),
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colour_id: None,
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}
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}
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@ -488,7 +518,7 @@ pub fn room() -> Room {
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pub fn game_default() -> Game {
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Game {
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name: "Write your game's title here".to_string(),
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version: Some(Version { major: 6, minor: 5 }),
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version: Some(Version { major: 7, minor: 1 }),
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room_format: Some(RoomFormat::CommaSeparated),
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room_type: RoomType::Room,
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font: Font::AsciiSmall,
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@ -496,7 +526,7 @@ pub fn game_default() -> Game {
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text_direction: TextDirection::LeftToRight,
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palettes: vec![Palette {
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id: "0".to_string(),
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name: None,
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name: Some("blueprint".to_string()),
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colours: vec![
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Colour {
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red: 0,
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@ -518,7 +548,7 @@ pub fn game_default() -> Game {
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rooms: vec![Room {
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id: "0".to_string(),
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palette_id: Some("0".to_string()),
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name: None,
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name: Some("example room".to_string()),
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tiles: vec![
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"0".to_string(),
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"0".to_string(),
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@ -802,7 +832,7 @@ pub fn game_default() -> Game {
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},
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Sprite {
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id: "a".to_string(),
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name: None,
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name: Some("cat".to_string()),
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animation_frames: vec![Image {
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pixels: vec![
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1,
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@ -810,14 +840,15 @@ pub fn game_default() -> Game {
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1, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0,
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],
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}],
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dialogue_id: Some("SPR_0".to_string()),
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dialogue_id: Some("0".to_string()),
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room_id: Some("0".to_string()),
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position: Some(Position { x: 8, y: 12 }),
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colour_id: None,
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items: vec![]
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},
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],
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items: vec![Item {
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items: vec![
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Item {
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id: "0".to_string(),
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animation_frames: vec![Image {
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pixels: vec![
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@ -827,20 +858,27 @@ pub fn game_default() -> Game {
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],
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}],
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name: Some("tea".to_string()),
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dialogue_id: Some("ITM_0".to_string()),
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dialogue_id: Some("1".to_string()),
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colour_id: None,
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}],
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},
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item::key()
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],
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dialogues: vec![
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Dialogue {
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id: "SPR_0".to_string(),
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id: "0".to_string(),
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contents: "I'm a cat".to_string(),
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name: None
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name: Some("cat dialog".to_string()),
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},
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Dialogue {
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id: "ITM_0".to_string(),
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id: "1".to_string(),
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contents: "You found a nice warm cup of tea".to_string(),
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name: None
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name: Some("tea dialog".to_string()),
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},
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Dialogue {
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id: "2".to_string(),
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contents: "A key! {wvy}What does it open?{wvy}".to_string(),
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name: Some("key dialog".to_string())
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}
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],
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endings: vec![],
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variables: vec![Variable {
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@ -1,10 +1,11 @@
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Write your game's title here
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# BITSY VERSION 6.5
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# BITSY VERSION 7.1
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! ROOM_FORMAT 1
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PAL 0
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NAME blueprint
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0,82,204
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128,159,255
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255,255,255
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@ -26,6 +27,7 @@ ROOM 0
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0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
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0,a,a,a,a,a,a,a,a,a,a,a,a,a,a,0
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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NAME example room
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PAL 0
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TIL a
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@ -37,6 +39,7 @@ TIL a
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10000001
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10000001
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11111111
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NAME block
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SPR A
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00011000
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@ -58,7 +61,8 @@ SPR a
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01111100
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00111100
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00100100
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DLG SPR_0
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NAME cat
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DLG 0
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POS 0 8,12
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ITM 0
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@ -71,13 +75,31 @@ ITM 0
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00011000
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00000000
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NAME tea
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DLG ITM_0
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DLG 1
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DLG SPR_0
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ITM 1
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00000000
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00111100
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00100100
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00111100
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00010000
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00011000
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00010000
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00011000
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NAME key
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DLG 2
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DLG 0
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I'm a cat
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NAME cat dialog
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DLG ITM_0
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DLG 1
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You found a nice warm cup of tea
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NAME tea dialog
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DLG 2
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A key! {wvy}What does it open?{wvy}
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NAME key dialog
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VAR a
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42
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