Format Rust code using rustfmt
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@ -12,9 +12,7 @@ fn main() {
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.nth(2)
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.expect("No output path specified. Usage: `smiley infile outfile`");
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let mut game = Game::from(
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fs::read_to_string(input_file).unwrap()
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).unwrap();
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let mut game = Game::from(fs::read_to_string(input_file).unwrap()).unwrap();
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game.avatar.animation_frames = vec![Image {
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pixels: vec![
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14
src/game.rs
14
src/game.rs
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@ -143,8 +143,7 @@ impl Game {
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assert!(avatar.is_some());
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let avatar = avatar.unwrap();
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Ok (
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Game {
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Ok(Game {
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name,
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version,
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room_format,
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@ -160,8 +159,7 @@ impl Game {
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dialogues,
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endings,
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variables,
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}
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)
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})
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}
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}
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@ -304,9 +302,7 @@ impl Game {
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#[test]
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fn test_game_from_string() {
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let output = Game::from(
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include_str!["test-resources/default.bitsy"].to_string()
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).unwrap();
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let output = Game::from(include_str!["test-resources/default.bitsy"].to_string()).unwrap();
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let expected = crate::mock::game_default();
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@ -429,9 +425,7 @@ fn test_bitsy_omnibus() {
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#[test]
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fn test_arabic() {
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let game = Game::from(
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include_str!("test-resources/arabic.bitsy").to_string()
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).unwrap();
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let game = Game::from(include_str!("test-resources/arabic.bitsy").to_string()).unwrap();
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assert_eq!(game.font, Font::Arabic);
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assert_eq!(game.text_direction, TextDirection::RightToLeft);
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