following some clippy recommendations

This commit is contained in:
Max Bradbury 2020-10-15 23:54:23 +01:00
parent 11c9430ccf
commit 1d7e3f0704
5 changed files with 29 additions and 32 deletions

View File

@ -11,7 +11,7 @@ impl From<String> for Dialogue {
#[inline]
fn from(string: String) -> Dialogue {
let mut lines: Vec<&str> = string.lines().collect();
let id = lines[0].replace("DLG ", "").to_string();
let id = lines[0].replace("DLG ", "");
let name = if lines.last().unwrap().starts_with("NAME ") {
Some(lines.pop().unwrap().replace("NAME ", ""))

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@ -16,7 +16,7 @@ impl FromStr for Ending {
fn from_str(s: &str) -> Result<Self, Self::Err> {
let lines: Vec<&str> = s.lines().collect();
let id = lines[0].replace("END ", "").to_string();
let id = lines[0].replace("END ", "");
let dialogue = lines[1..].join("\n");
Ok(Ending { id, dialogue })

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@ -6,7 +6,7 @@ use std::str::FromStr;
use std::collections::HashMap;
use std::borrow::BorrowMut;
use std::fmt;
use std::fmt::Display;
use std::fmt::{Display, Formatter};
/// in very early versions of Bitsy, room tiles were defined as single alphanumeric characters -
/// so there was a maximum of 36 unique tiles. later versions are comma-separated.
@ -25,12 +25,14 @@ impl RoomFormat {
_ => Err(InvalidRoomFormat),
}
}
}
fn to_string(&self) -> String {
match &self {
impl Display for RoomFormat {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "{}", match &self {
RoomFormat::Contiguous => "0",
RoomFormat::CommaSeparated => "1",
}.to_string()
})
}
}
@ -826,22 +828,17 @@ impl Game {
}
fn font_line(&self) -> String {
if self.font == Font::AsciiSmall {
"".to_string()
} else {
if self.font == Font::Custom {
format!("\n\nDEFAULT_FONT {}", self.custom_font.as_ref().unwrap())
} else {
format!("\n\nDEFAULT_FONT {}", self.font.to_string().unwrap())
}
match self.font {
Font::AsciiSmall => "".to_string(),
Font::Custom => format!("\n\nDEFAULT_FONT {}", self.custom_font.as_ref().unwrap()),
_ => format!("\n\nDEFAULT_FONT {}", self.font.to_string().unwrap()),
}
}
fn text_direction_line(&self) -> &str {
if self.text_direction == TextDirection::RightToLeft {
"\n\nTEXT_DIRECTION RTL"
} else {
""
match self.text_direction {
TextDirection::RightToLeft => "\n\nTEXT_DIRECTION RTL",
_ => "",
}
}

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@ -67,7 +67,7 @@ impl From<String> for Room {
if last_line.starts_with("WAL") {
let last_line = last_line.replace("WAL ", "");
let ids: Vec<&str> = last_line.split(",").collect();
let ids: Vec<&str> = last_line.split(',').collect();
walls = ids.iter().map(|&id| id.to_string()).collect();
} else if last_line.starts_with("NAME") {
name = Some(last_line.replace("NAME ", "").to_string());
@ -80,8 +80,7 @@ impl From<String> for Room {
let position = item_position[1];
let position = Position::from_str(position);
if position.is_ok() {
let position = position.unwrap();
if let Ok(position) = position {
items.push(Instance { position, id: item_id.to_string() });
}
} else if last_line.starts_with("EXT") {
@ -89,14 +88,12 @@ impl From<String> for Room {
let parts: Vec<&str> = last_line.split(' ').collect();
let position = Position::from_str(parts[0]);
if position.is_ok() {
let position = position.unwrap();
if let Ok(position) = position {
let exit = Exit::from_str(
&format!("{} {}", parts[1], parts[2])
);
if exit.is_ok() {
let exit = exit.unwrap();
if let Ok(exit) = exit {
let mut transition = None;
let mut dialogue_id = None;
let chunks = parts[3..].chunks(2);
@ -117,8 +114,7 @@ impl From<String> for Room {
let position = ending_position[1];
let position = Position::from_str(position);
if position.is_ok() {
let position = position.unwrap();
if let Ok(position) = position {
endings.push(Instance { position, id: ending });
}
} else {
@ -131,8 +127,8 @@ impl From<String> for Room {
let dimension = lines.len(); // x or y, e.g. `16` for 16x16
let mut tiles: Vec<String> = Vec::new();
for line in lines.into_iter() {
let comma_separated = line.contains(","); // old room format?
for line in lines.iter() {
let comma_separated = line.contains(','); // old room format?
let mut line: Vec<&str> = line
.split(if comma_separated {","} else {""})
.collect();
@ -181,8 +177,9 @@ impl Room {
tiles.pop(); // remove trailing comma
}
tiles.push_str("\n");
tiles.push('\n');
}
tiles.pop(); // remove trailing newline
for instance in &self.items {

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@ -40,10 +40,13 @@ impl Sprite {
}
fn item_lines(&self) -> String {
if self.items.len() == 0 {
if self.items.is_empty() {
"".to_string()
} else {
let lines: Vec<String> = self.items.iter().map(|item| format!("ITM {}", item)).collect();
let lines: Vec<String> = self.items.iter().map(
|item| format!("ITM {}", item)
).collect();
format!("\n{}", lines.join("\n"))
}
}