export font and text direction to string

This commit is contained in:
2020-04-18 12:46:46 +01:00
parent e1bf7cbae4
commit 16e399b312
2 changed files with 29 additions and 1 deletions

View File

@@ -209,10 +209,12 @@ impl ToString for Game {
}
format!(
"{}\n{}\n{}\n\n{}\n\n",
"{}\n{}\n{}{}{}\n\n{}\n\n",
&self.name,
&self.version_line(),
&self.room_format_line(),
&self.font_line(),
&self.text_direction_line(),
segments.join("\n\n"),
)
}
@@ -257,6 +259,22 @@ impl Game {
fn room_format_line(&self) -> String {
optional_data_line("! ROOM_FORMAT", Some(self.room_format))
}
fn font_line(&self) -> String {
if self.font == Font::AsciiSmall {
"".to_string()
} else {
if self.font == Font::Custom {
format!("\n\nDEFAULT FONT {}", self.custom_font.as_ref().unwrap())
} else {
format!("\n\nDEFAULT FONT {}", self.font.to_string().unwrap())
}
}
}
fn text_direction_line(&self) -> &str {
if self.text_direction == TextDirection::RightToLeft {"\n\nTEXT_DIRECTION RTL"} else {""}
}
}
#[test]