variable functions
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@ -26,6 +26,8 @@ a library for parsing Bitsy game data.
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* ending to
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* dialogue from
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* dialogue to
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* variable from
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* variable to
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## todo
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@ -33,8 +35,6 @@ a library for parsing Bitsy game data.
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* room from
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* room to
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* variable from
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* variable to
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* game from
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* game to
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32
src/main.rs
32
src/main.rs
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@ -97,7 +97,7 @@ struct Room {
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#[derive(Debug, Eq, PartialEq)]
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struct Variable {
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id: String,
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initial_value: i64,
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initial_value: String,
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}
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#[derive(Debug, PartialEq)]
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@ -673,6 +673,36 @@ fn test_dialogue_to_string() {
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);
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}
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fn variable_from_string(string: String) -> Variable {
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let id_value: Vec<&str> = string.split('\n').collect();
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let id = id_value[0].replace("VAR ", "").to_string();
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let initial_value = id_value[1].to_string();
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Variable { id, initial_value }
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}
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#[test]
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fn test_variable_from_string() {
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assert_eq!(
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variable_from_string("VAR a\n42".to_string()),
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Variable { id: "a".to_string(), initial_value: "42".to_string()}
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);
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}
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fn variable_to_string(variable: Variable) -> String {
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format!("VAR {}\n{}", variable.id, variable.initial_value)
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}
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#[test]
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fn test_variable_to_string() {
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let output = variable_to_string(
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Variable { id: "c".to_string(), initial_value: "57".to_string() }
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);
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let expected = "VAR c\n57".to_string();
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assert_eq!(output, expected);
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}
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fn room_from_string(string: String) -> Room {
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// todo handle room_format?
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let mut lines: Vec<&str> = string.split("\n").collect();
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