more ID functions
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17
src/game.rs
17
src/game.rs
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@ -350,11 +350,28 @@ impl ToString for Game {
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}
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}
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impl Game {
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impl Game {
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// todo dedupe
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#[inline]
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#[inline]
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pub fn tile_ids(&self) -> Vec<String> {
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pub fn tile_ids(&self) -> Vec<String> {
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self.tiles.iter().map(|tile| tile.id.clone()).collect()
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self.tiles.iter().map(|tile| tile.id.clone()).collect()
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}
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}
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#[inline]
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pub fn sprite_ids(&self) -> Vec<String> {
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self.sprites.iter().map(|sprite| sprite.id.clone()).collect()
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}
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#[inline]
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pub fn room_ids(&self) -> Vec<String> {
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self.rooms.iter().map(|room| room.id.clone()).collect()
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}
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#[inline]
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pub fn item_ids(&self) -> Vec<String> {
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self.items.iter().map(|item| item.id.clone()).collect()
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}
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/// first available tile ID.
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/// first available tile ID.
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/// e.g. if current tile IDs are [0, 2, 3] the result will be `1`
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/// e.g. if current tile IDs are [0, 2, 3] the result will be `1`
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/// if current tile IDs are [0, 1, 2] the result will be `3`
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/// if current tile IDs are [0, 1, 2] the result will be `3`
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