no need to take ownership of additional game for merge
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@@ -314,7 +314,7 @@ impl Game {
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}
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// return? array of changes made? error/ok?
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pub fn merge(&mut self, game: Game) {
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pub fn merge(&mut self, game: &Game) {
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// ignore title, version, room format, room type, font, text direction
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let mut palette_id_changes: HashMap<String, String> = HashMap::new();
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@@ -942,7 +942,7 @@ mod test {
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fn merge() {
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// try merging two default games
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let mut game = crate::mock::game_default();
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game.merge(crate::mock::game_default());
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game.merge(&crate::mock::game_default());
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assert_eq!(game.room_ids(), vec!["0".to_string(), "1".to_string()]);
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assert_eq!(game.tile_ids(), vec!["a".to_string(), "1".to_string()]); // 0 is reserved
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@@ -981,7 +981,7 @@ mod test {
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room.id = room_id.clone();
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sprite.room_id = Some(room_id.clone());
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game_b.add_sprite(sprite);
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game_a.merge(game_b);
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game_a.merge(&game_b);
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assert_eq!(game_a.get_sprite_by_id("2".to_string()).unwrap().room_id, Some(room_id));
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}
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