use new_unique_id() and remove old imports/calls to base36 functions

This commit is contained in:
Max Bradbury 2020-06-23 16:26:08 +01:00
parent eb5a0f1344
commit 0626d8d069
5 changed files with 6 additions and 21 deletions

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@ -1,4 +1,4 @@
use crate::{from_base36, Position, ToBase36};
use crate::Position;
use std::str::FromStr;
use std::error::Error;
use std::fmt;

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@ -1,5 +1,4 @@
use crate::{Dialogue, Ending, Font, Item, Palette, Room, Sprite, TextDirection, Tile, ToBase36, Variable, transform_line_endings, segments_from_string, to_base36, from_base36};
use std::error::Error;
use crate::{Dialogue, Ending, Font, Item, Palette, Room, Sprite, TextDirection, Tile, Variable, transform_line_endings, segments_from_string, from_base36, new_unique_id};
use loe::TransformMode;
use std::str::FromStr;
@ -359,23 +358,9 @@ impl Game {
/// first available tile ID.
/// e.g. if current tile IDs are [0, 2, 3] the result will be `1`
/// if current tile IDs are [0, 1, 2] the result will be `3`
/// todo this needs to be a generic function that takes a vec of string IDs and returns a new base64 string ID
#[inline]
pub fn new_tile_id(&self) -> String {
let mut new_id = 0;
let mut ids = self.tile_ids();
ids.sort();
for id in ids {
if new_id == from_base36(id.as_ref()) {
new_id += 1;
} else {
return to_base36(new_id);
}
}
to_base36(new_id + 1)
new_unique_id(self.tile_ids())
}
/// adds a tile safely and returns the new tile ID

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@ -1,4 +1,4 @@
use crate::{from_base36, optional_data_line, Exit, ExitInstance, Instance, Position, ToBase36};
use crate::{optional_data_line, Exit, ExitInstance, Instance, Position};
use crate::game::{RoomType, RoomFormat};
use crate::exit::Transition;
use std::str::FromStr;

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@ -1,4 +1,4 @@
use crate::{from_base36, optional_data_line, AnimationFrames, Image, Position, ToBase36};
use crate::{optional_data_line, AnimationFrames, Image, Position};
use crate::image::animation_frames_from_string;
use std::str::FromStr;

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@ -1,4 +1,4 @@
use crate::{from_base36, optional_data_line, AnimationFrames, Image, ToBase36};
use crate::{optional_data_line, AnimationFrames, Image};
use crate::image::animation_frames_from_string;
#[derive(Clone, Debug, Eq, PartialEq)]