bitsy-parser/README.md

72 lines
2.1 KiB
Markdown
Raw Normal View History

2020-04-11 15:08:57 +00:00
# bitsy-parser
2020-04-05 17:58:04 +00:00
2020-04-18 16:00:03 +00:00
![Rust](https://github.com/synth-ruiner/bitsy-parser/workflows/Rust/badge.svg)
2020-04-18 16:05:37 +00:00
![](https://img.shields.io/badge/license-MIT-blueviolet.svg)
[![Crates.io](https://img.shields.io/crates/v/bitsy-parser.svg)](https://crates.io/crates/bitsy-parser)
2020-04-18 16:00:03 +00:00
2020-04-05 17:58:04 +00:00
a library for parsing Bitsy game data.
2020-04-12 13:48:43 +00:00
the version number follows Bitsy itself, so version 0.65.* targets Bitsy 6.5.
## how to use
2020-04-13 18:28:22 +00:00
a simple example program:
```rust
extern crate bitsy_parser;
use std::{env, fs};
use bitsy_parser::game::Game;
use bitsy_parser::image::Image;
/// replaces the player avatar with a smiley face.
fn main() {
let input_file = env::args().nth(1)
2020-04-12 16:17:39 +00:00
.expect("No input path specified. Usage: `smiley infile outfile`");
let output_file = env::args().nth(2)
2020-04-12 16:17:39 +00:00
.expect("No output path specified. Usage: `smiley infile outfile`");
2020-04-19 06:28:52 +00:00
let mut game = Game::from(fs::read_to_string(input_file).unwrap()).unwrap();
game.avatar.animation_frames = vec![
Image {
pixels: vec![
0,0,1,1,1,1,0,0,
0,1,1,1,1,1,1,0,
1,1,0,1,1,0,1,1,
1,1,0,1,1,0,1,1,
1,1,1,1,1,1,1,1,
1,1,0,1,1,0,1,1,
0,1,1,0,0,1,1,0,
0,0,1,1,1,1,0,0,
]
}
];
fs::write(output_file, &game.to_string())
.expect("Failed to write to output file");
}
```
some more practical uses would be things like:
* remove duplicate tiles
* merge two Bitsy games together
* programmatically create Bitsy games
* a Bitsy game editor
2020-04-05 17:58:04 +00:00
## todo
2020-04-15 08:08:34 +00:00
* test for bitsy 7.0 and implement new features
2020-04-23 07:57:30 +00:00
* titles can have multiple lines of dialog
* dialogue names
2020-04-13 23:41:28 +00:00
* implement Result return types on ::from functions so we can handle errors
2020-04-18 12:59:48 +00:00
* handle old out-of-bounds editor errors (extra image pixels, exits/endings with position -1,-0 etc.)
* it's ok if the output of these does not match the input as we're fixing it
2020-04-23 11:07:14 +00:00
* add Bitsy HD and Bitsy 7.0 test data
2020-04-24 17:09:18 +00:00
* fix variables/endings becoming "DLG DLG"?
2020-04-29 07:27:35 +00:00
* replace Image with Vec<u8> or something. seems like a pointless abstraction
2020-04-13 23:41:28 +00:00
2020-04-05 18:04:17 +00:00
### tidy up
2020-04-12 13:38:07 +00:00
* refactor the more shonky bits to idiomatic rust