tilesy/src/lib.rs

183 lines
4.9 KiB
Rust

use bitsy_parser::game::Game;
use bitsy_parser::image::Image;
use bitsy_parser::tile::Tile;
use image::{GenericImageView, Pixel};
use wasm_bindgen::prelude::*;
const SD: u32 = 8;
#[wasm_bindgen]
pub fn load_default_game_data() -> String {
bitsy_parser::mock::game_default().to_string()
}
fn tile_name(prefix: &str, index: &u32) -> Option<String> {
if prefix.len() > 0 {
Some(format!("{} {}", prefix, index))
} else {
None
}
}
/// image is a base64-encoded string
/// prefix will be ignored if empty
#[wasm_bindgen]
pub fn add_tiles(
game_data: String,
image: String,
prefix: String,
invert: bool,
flip: bool,
mirror: bool,
rotate: bool
) -> String {
let game = Game::from(game_data);
if game.is_err() {
return format!("Couldn't parse game data");
}
let mut game = game.unwrap();
let image: Vec<&str> = image.split("base64,").collect();
let image = image[1];
let image = base64::decode(image);
if image.is_err() {
return format!("Couldn't decode image");
}
let image = image.unwrap();
let image = image::load_from_memory(image.as_ref());
if image.is_err() {
return format!("Couldn't load image");
}
let image = image.unwrap();
let width = image.width();
let height = image.height();
let columns = (width as f64 / SD as f64).floor() as u32;
let rows = (height as f64 / SD as f64).floor() as u32;
let mut tile_index = 1;
for column in 0..columns {
for row in 0..rows {
let mut pixels = Vec::with_capacity(64);
for y in (row * SD)..((row + 1) * SD) {
for x in (column * SD)..((column + 1) * SD) {
let pixel = image.get_pixel(x, y).to_rgb();
let total = pixel[0] as u32 + pixel[1] as u32 + pixel[2] as u32;
// is each channel brighter than 128/255 on average?
pixels.push(if total >= 384 {1} else {0});
}
}
let tile = Tile {
/// "0" will get overwritten to a new, safe tile ID
id: "0".to_string(),
name: tile_name(&prefix, &tile_index),
wall: None,
animation_frames: vec![Image { pixels }],
colour_id: None
};
if !game.tiles.contains(&tile) {
game.add_tile(tile.clone());
tile_index += 1;
}
if invert {
let mut inverted = tile.clone();
inverted.invert();
if inverted.name.is_some() {
inverted.name = Some(format!("{} inverted", inverted.name.unwrap()));
}
if !game.tiles.contains(&inverted) {
game.add_tile(inverted);
tile_index += 1;
}
}
if flip {
let mut flipped = tile.clone();
flipped.flip();
if flipped.name.is_some() {
flipped.name = Some(format!("{} flipped", flipped.name.unwrap()));
}
if !game.tiles.contains(&flipped) {
game.add_tile(flipped);
tile_index += 1;
}
}
if mirror {
let mut mirrored = tile.clone();
mirrored.mirror();
if mirrored.name.is_some() {
mirrored.name = Some(format!("{} mirrored", mirrored.name.unwrap()));
}
if !game.tiles.contains(&mirrored) {
game.add_tile(mirrored);
tile_index += 1;
}
}
if rotate {
for i in 1..4 {
let mut rotated = tile.clone();
for _ in 0..i {
rotated.rotate();
}
if rotated.name.is_some() {
rotated.name = Some(format!("{} {}°", rotated.name.unwrap(), i * 90));
}
if !game.tiles.contains(&rotated) {
game.add_tile(rotated);
tile_index += 1;
}
}
}
}
}
game.dedupe_tiles();
game.to_string()
}
#[cfg(test)]
mod test {
use crate::add_tiles;
#[test]
fn example() {
let game_data = bitsy_parser::mock::game_default().to_string();
let image = include_str!("test-resources/test.png.base64").to_string();
let output = add_tiles(
game_data,
image,
"".to_string(),
false,
false,
false,
false
);
let expected = include_str!("test-resources/expected.bitsy");
assert_eq!(output, expected);
}
}