tilesy/src/lib.rs
2020-07-18 22:10:26 +01:00

90 lines
2.8 KiB
Rust

use bitsy_parser::game::Game;
use bitsy_parser::image::Image;
use bitsy_parser::tile::Tile;
use image::{GenericImageView, Pixel};
use wasm_bindgen::prelude::*;
const SD: u32 = 8;
#[wasm_bindgen]
pub fn load_default_game_data() {
let window = web_sys::window().expect("no global `window` exists");
let document = window.document().expect("should have a document on window");
let game_data_input = document.get_element_by_id("game-data").expect("no game data input");
game_data_input.set_inner_html(&bitsy_parser::mock::game_default().to_string());
}
fn tile_name(prefix: &str, index: &u32) -> Option<String> {
if prefix.len() > 0 {
Some(format!("{} {}", prefix, index))
} else {
None
}
}
/// image is a base64-encoded string
/// prefix will be ignored if empty
#[wasm_bindgen]
pub fn add_tiles(game_data: String, image: String, prefix: String) -> String {
let mut game = Game::from(game_data)
.expect("Couldn't parse game data");
let image: Vec<&str> = image.split("base64,").collect();
let image = image[1];
let image = base64::decode(image).unwrap();
let image = image::load_from_memory(image.as_ref())
.expect("Couldn't load image");
let width = image.width();
let height = image.height();
assert_eq!(width % 8, 0);
assert_eq!(height % 8, 0);
let columns = (width as f64 / 8.).floor() as u32;
let rows = (height as f64 / 8.).floor() as u32;
let mut tile_index = 1;
for column in 0..columns {
for row in 0..rows {
let mut pixels = Vec::with_capacity(64);
for y in (row * SD)..((row + 1) * SD) {
for x in (column * SD)..((column + 1) * SD) {
let pixel = image.get_pixel(x, y).to_rgb();
let total = pixel[0] as u32 + pixel[1] as u32 + pixel[2] as u32;
// is each channel brighter than 128/255 on average?
pixels.push(if total >= 384 {1} else {0});
}
}
game.add_tile(Tile {
/// "0" will get overwritten to a new, safe tile ID
id: "0".to_string(),
name: tile_name(&prefix, &tile_index),
wall: None,
animation_frames: vec![Image { pixels }],
colour_id: None
});
tile_index += 1;
}
}
game.dedupe_tiles();
game.to_string()
}
#[cfg(test)]
mod test {
use crate::add_tiles;
#[test]
fn example() {
let game_data = bitsy_parser::mock::game_default().to_string();
let image = include_str!("test-resources/test.png.base64").to_string();
let output = add_tiles(game_data, image, "".to_string());
let expected = include_str!("test-resources/expected.bitsy");
assert_eq!(output, expected);
}
}