import init, {load_default_game_data, add_tiles} from './pkg/bitsy_tiles.js'; function pagination(e) { const parent = e.target.parentNode; parent.style.display = "none"; if (e.target.classList.contains("next")) { parent.nextSibling.style.display = "block"; } else if (e.target.classList.contains("prev")) { parent.previousSibling.style.display = "block"; } else if (e.target.classList.contains("start")) { document.getElementById("start").style.display = "block"; } } function readFile(input, callback, type = "text") { if (input.files && input.files[0]) { let reader = new FileReader(); reader.onload = callback; if (type === "text") { reader.readAsText(input.files[0]); } else { reader.readAsDataURL(input.files[0]); } } } async function run() { await init(); const addImageButton = document.getElementById("add"); const buttonGameDataProceed = document.getElementById("game-data-next"); const gameDataInput = document.getElementById("game-data"); const importButton = document.getElementById("import"); const load_game_button = document.getElementById("load"); const new_game_button = document.getElementById("new"); const output = document.getElementById("output"); const preview = document.getElementById("preview"); const resetButton = document.getElementById("reset"); // hide all pages except start page for (let page of document.getElementsByClassName('page')) { page.style.display = "none"; } document.getElementById("start").style.display = "block"; for (let pageButton of document.getElementsByClassName("pagination")) { pageButton.addEventListener('click', pagination); pageButton.addEventListener('touchend', pagination); } function new_game() { gameDataInput.value = load_default_game_data(); // we don't need to look at the default game data, so skip ahead to the image page buttonGameDataProceed.click(); } function clear_game() { gameDataInput.value = ""; } new_game_button.addEventListener("click", new_game); new_game_button.addEventListener("touchend", new_game); load_game_button.addEventListener("click", clear_game); load_game_button.addEventListener("touchend", clear_game); // handle game data and image document.getElementById("game").addEventListener("change", function() { readFile(this, function (e) { gameDataInput.value = e.target.result; checkGameData(); }, "text"); }); function checkGameData() { if (gameDataInput.value.length > 0) { buttonGameDataProceed.removeAttribute("disabled"); } else { buttonGameDataProceed.setAttribute("disabled", "disabled"); } } gameDataInput.addEventListener("change", checkGameData); gameDataInput.addEventListener("keyup", checkGameData); preview.style.display = "none"; document.getElementById('image').addEventListener('change', function () { readFile(this, function (e) { preview.src = e.target.result; preview.style.display = "initial" }, "image"); }); function addTiles() { let image = document.getElementById("preview").getAttribute("src"); let gameData = document.getElementById("game-data").value; let prefix = document.getElementById("prefix").value; output.value = add_tiles(gameData, image, prefix); } importButton.addEventListener("click", addTiles); importButton.addEventListener("touchend", addTiles); function addImage() { gameDataInput.value = output.value; output.value = ""; } addImageButton.addEventListener("click", addImage); addImageButton.addEventListener("touchend", addImage); function reset() { clear_game(); preview.removeAttribute("src"); } resetButton.addEventListener("click", reset); } run();