doctype html html(lang="en-gb") head meta(charset="utf-8") title tilesy link(rel="stylesheet" href="style.css") body h1 span.background tilesy p span.background import 8×8 tile sheets into Bitsy games .pages .page#start button.normal.pagination.next#new create a new bitsy game button.normal.pagination.next#load load an existing bitsy game .page.game-data h2 game data input#game(type="file" autocomplete="off") br textarea#game-data( placeholder="Paste your game data here or use the file chooser button above" autocomplete="off" ) button.pagination.prev previous button.pagination.next#game-data-next(disabled=true) next .page.image h2 image .image-container input#image(type="file" autocomplete="off") img#preview button.pagination.prev previous button.pagination.next next .page.extras h2 tiles label | tile name prefix (optional) input#prefix(type="text" placeholder="e.g. 'forest'" autocomplete="off") p. to help you find your new tiles in Bitsy, #[br] new tiles will be named #[span#tile-name-preview e.g. 'forest 1'] h3 create alternate versions .checkboxes label input(type="checkbox")#invert | inverted label input(type="checkbox")#flip | flipped label input(type="checkbox")#mirror | mirrored label input(type="checkbox")#rotate | rotated p. some tile sheets assume you will be able to flip and rotate their tiles. Bitsy does not allow this, so it may be easier to generate these alternate versions here. p. don't worry - #[i tilesy] will not create duplicate tiles. button.pagination.prev#back-to-image previous button.pagination.next#import next .page.download h2 download textarea#output(autocomplete="off") br button#download download button.pagination.prev#add add another image button.pagination.start#reset start again script(type="module") include script.js