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e13bb37c83
...
4d2330b8fd
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@ -5,4 +5,3 @@
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/examples/
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/examples/
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/tilesy.zip
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/tilesy.zip
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/.idea/
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/.idea/
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/dist/
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20
Cargo.toml
20
Cargo.toml
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@ -1,19 +1,27 @@
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[package]
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[package]
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name = "tilesy"
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name = "tilesy"
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version = "0.72.0"
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version = "0.1.0"
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description = "a tilesheet importer for the Bitsy game engine"
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description = "a tilesheet importer for the Bitsy game engine"
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authors = ["Max Bradbury <max@tinybird.info>"]
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authors = ["Max Bradbury <max@tinybird.info>"]
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edition = "2018"
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edition = "2018"
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license = "MIT"
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license = "MIT"
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repository = "https://tinybird.dev/max/tilesy"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[lib]
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[lib]
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crate-type = ["cdylib"]
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crate-type = ["cdylib", "rlib"]
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[dependencies]
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[dependencies]
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"base64" = "^0.12.3"
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"base64" = "^0.12.3"
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"bitsy-parser" = "^0.72.3"
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"bitsy-parser" = "^0.72.0"
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"image" = "^0.23.7"
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"image" = "^0.23.7"
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"lazy_static" = "^1.4.0"
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"wasm-bindgen" = "^0.2.64"
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"wasm-bindgen" = "=0.2.64" # newer versions are bugged...
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[dependencies.web-sys]
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version = "^0.3.4"
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features = [
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'Document',
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'Element',
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'HtmlElement',
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'Node',
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'Window',
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]
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@ -1,7 +1,5 @@
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#! /usr/bin/env bash
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#! /usr/bin/env bash
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./build.sh
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./build.sh
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rm -rf dist
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zip -r tilesy.zip README.md index.html script.js background.png pkg/ includes/
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mkdir dist
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butler push tilesy.zip ruin/tilesy:html
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cp -r README.md LICENSE index.html script.js background.png pkg includes dist
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butler push dist ruin/tilesy:html
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59
script.js
59
script.js
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@ -1,19 +1,4 @@
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import init, {
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import init, {load_default_game_data, add_tiles} from './pkg/bitsy_tiles.js';
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add_tiles,
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load_image,
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load_game,
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load_default_game,
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output,
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set_prefix,
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set_invert,
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set_flip,
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set_mirror,
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set_rotate
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} from './pkg/tilesy.js';
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if (typeof WebAssembly !== "object") {
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document.getElementById("start").innerText = "Sorry - your browser does not support WebAssembly";
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}
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// stolen from https://ourcodeworld.com/articles/read/189/how-to-create-a-file-and-generate-a-download-with-javascript-in-the-browser-without-a-server
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// stolen from https://ourcodeworld.com/articles/read/189/how-to-create-a-file-and-generate-a-download-with-javascript-in-the-browser-without-a-server
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function download(filename, text) {
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function download(filename, text) {
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@ -90,8 +75,7 @@ async function run() {
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}
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}
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function new_game() {
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function new_game() {
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load_default_game()
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textareaGameDataInput.value = load_default_game_data();
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textareaGameDataInput.value = output();
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checkGameData();
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checkGameData();
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// we don't need to look at the default game data, so skip ahead to the image page
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// we don't need to look at the default game data, so skip ahead to the image page
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buttonGameDataProceed.click();
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buttonGameDataProceed.click();
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@ -112,7 +96,6 @@ async function run() {
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el("game").addEventListener("change", function() {
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el("game").addEventListener("change", function() {
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readFile(this, function (e) {
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readFile(this, function (e) {
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textareaGameDataInput.value = e.target.result;
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textareaGameDataInput.value = e.target.result;
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console.log(load_game(e.target.result));
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checkGameData();
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checkGameData();
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}, "text");
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}, "text");
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});
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});
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@ -134,14 +117,24 @@ async function run() {
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el('image').addEventListener('change', function () {
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el('image').addEventListener('change', function () {
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readFile(this, function (e) {
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readFile(this, function (e) {
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imagePreview.src = e.target.result;
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imagePreview.src = e.target.result;
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imagePreview.style.display = "initial";
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imagePreview.style.display = "initial"
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console.log(load_image(imagePreview.getAttribute("src")));
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}, "image");
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}, "image");
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});
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});
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function addTiles() {
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function addTiles() {
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console.log(add_tiles());
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let image = imagePreview.getAttribute("src");
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textareaGameDataOutput.value = output();
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let gameData = textareaGameDataInput.value;
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let prefix = inputPrefix.value;
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textareaGameDataOutput.value = add_tiles(
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gameData,
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image,
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prefix,
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checkboxInvertTiles.checked,
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checkboxFlipTiles.checked,
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checkboxMirrorTiles.checked,
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checkboxRotateTiles.checked
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);
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}
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}
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buttonImportGame.addEventListener("click", addTiles);
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buttonImportGame.addEventListener("click", addTiles);
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@ -163,26 +156,6 @@ async function run() {
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buttonAddImage.addEventListener("click", addImage);
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buttonAddImage.addEventListener("click", addImage);
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buttonAddImage.addEventListener("touchend", addImage);
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buttonAddImage.addEventListener("touchend", addImage);
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inputPrefix.addEventListener("change", () => {
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set_prefix(inputPrefix.value);
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})
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checkboxInvertTiles.addEventListener("change", () => {
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set_invert(checkboxInvertTiles.checked);
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});
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checkboxFlipTiles.addEventListener("change", () => {
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set_flip(checkboxFlipTiles.checked);
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});
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checkboxMirrorTiles.addEventListener("change", () => {
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set_mirror(checkboxMirrorTiles.checked);
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});
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checkboxRotateTiles.addEventListener("change", () => {
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set_rotate(checkboxRotateTiles.checked);
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});
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function reset() {
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function reset() {
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clear_game();
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clear_game();
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imagePreview.removeAttribute("src");
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imagePreview.removeAttribute("src");
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|
200
src/lib.rs
200
src/lib.rs
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@ -1,35 +1,14 @@
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use bitsy_parser::game::Game;
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use bitsy_parser::game::Game;
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use bitsy_parser::image::Image;
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use bitsy_parser::image::Image;
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use bitsy_parser::tile::Tile;
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use bitsy_parser::tile::Tile;
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use image::{GenericImageView, Pixel, DynamicImage};
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use image::{GenericImageView, Pixel};
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use lazy_static::lazy_static;
|
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use std::sync::Mutex;
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use wasm_bindgen::prelude::*;
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use wasm_bindgen::prelude::*;
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const SD: u32 = 8;
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const SD: u32 = 8;
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struct State {
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#[wasm_bindgen]
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game: Option<Game>,
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pub fn load_default_game_data() -> String {
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image: Option<DynamicImage>,
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bitsy_parser::mock::game_default().to_string()
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prefix: String,
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invert: bool,
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flip: bool,
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mirror: bool,
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rotate: bool,
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}
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lazy_static! {
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static ref STATE: Mutex<State> = Mutex::new(
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State {
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game: None,
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image: None,
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prefix: "".to_string(),
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invert: false,
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flip: false,
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mirror: false,
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rotate: false,
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}
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);
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}
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}
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fn tile_name(prefix: &str, index: &u32) -> Option<String> {
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fn tile_name(prefix: &str, index: &u32) -> Option<String> {
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|
@ -40,108 +19,40 @@ fn tile_name(prefix: &str, index: &u32) -> Option<String> {
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}
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}
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}
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}
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#[wasm_bindgen]
|
/// image is a base64-encoded string
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pub fn load_default_game() {
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let mut state = STATE.lock().unwrap();
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state.game = Some(bitsy_parser::mock::game_default());
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}
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#[wasm_bindgen]
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pub fn load_game(game_data: String) -> String {
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let result = Game::from(game_data);
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let mut state = STATE.lock().unwrap();
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|
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match result {
|
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Ok(game) => {
|
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state.game = Some(game);
|
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"".to_string()
|
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},
|
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_ => {
|
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state.game = None;
|
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format!("{}", result.err().unwrap())
|
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}
|
|
||||||
}
|
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}
|
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|
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#[wasm_bindgen]
|
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pub fn load_image(image_base64: String) -> String {
|
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let mut state = STATE.lock().expect("Couldn't lock application state");
|
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|
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let image_base64: Vec<&str> = image_base64.split("base64,").collect();
|
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let image_base64 = image_base64[1];
|
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|
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match base64::decode(image_base64) {
|
|
||||||
Ok(image) => {
|
|
||||||
match image::load_from_memory(image.as_ref()) {
|
|
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Ok(image) => {
|
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state.image = Some(image);
|
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"OK"
|
|
||||||
},
|
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||||||
_ => {
|
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state.image = None;
|
|
||||||
"Couldn't load image"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
_ => {
|
|
||||||
state.image = None;
|
|
||||||
"Couldn't decode image"
|
|
||||||
}
|
|
||||||
}.to_string()
|
|
||||||
}
|
|
||||||
|
|
||||||
#[wasm_bindgen]
|
|
||||||
pub fn set_prefix(prefix: String) {
|
|
||||||
let mut state = STATE.lock().unwrap();
|
|
||||||
|
|
||||||
state.prefix = prefix;
|
|
||||||
}
|
|
||||||
|
|
||||||
#[wasm_bindgen]
|
|
||||||
pub fn set_invert(invert: bool) {
|
|
||||||
let mut state = STATE.lock().unwrap();
|
|
||||||
|
|
||||||
state.invert = invert;
|
|
||||||
}
|
|
||||||
|
|
||||||
#[wasm_bindgen]
|
|
||||||
pub fn set_flip(flip: bool) {
|
|
||||||
let mut state = STATE.lock().unwrap();
|
|
||||||
|
|
||||||
state.flip = flip;
|
|
||||||
}
|
|
||||||
|
|
||||||
#[wasm_bindgen]
|
|
||||||
pub fn set_mirror(mirror: bool) {
|
|
||||||
let mut state = STATE.lock().unwrap();
|
|
||||||
|
|
||||||
state.mirror = mirror;
|
|
||||||
}
|
|
||||||
|
|
||||||
#[wasm_bindgen]
|
|
||||||
pub fn set_rotate(rotate: bool) {
|
|
||||||
let mut state = STATE.lock().unwrap();
|
|
||||||
|
|
||||||
state.rotate = rotate;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// prefix will be ignored if empty
|
/// prefix will be ignored if empty
|
||||||
#[wasm_bindgen]
|
#[wasm_bindgen]
|
||||||
pub fn add_tiles() -> String {
|
pub fn add_tiles(
|
||||||
let mut state = STATE.lock().expect("Couldn't lock application state");
|
game_data: String,
|
||||||
|
image: String,
|
||||||
if state.game.is_none() {
|
prefix: String,
|
||||||
return "No game data loaded".to_string();
|
invert: bool,
|
||||||
|
flip: bool,
|
||||||
|
mirror: bool,
|
||||||
|
rotate: bool
|
||||||
|
) -> String {
|
||||||
|
let game = Game::from(game_data);
|
||||||
|
if game.is_err() {
|
||||||
|
return format!("Couldn't parse game data");
|
||||||
}
|
}
|
||||||
|
let mut game = game.unwrap();
|
||||||
|
|
||||||
let mut game = state.game.clone().unwrap();
|
let image: Vec<&str> = image.split("base64,").collect();
|
||||||
|
let image = image[1];
|
||||||
|
|
||||||
if state.image.is_none() {
|
let image = base64::decode(image);
|
||||||
return "No image loaded".to_string();
|
if image.is_err() {
|
||||||
|
return format!("Couldn't decode image");
|
||||||
}
|
}
|
||||||
|
let image = image.unwrap();
|
||||||
|
let image = image::load_from_memory(image.as_ref());
|
||||||
|
if image.is_err() {
|
||||||
|
return format!("Couldn't load image");
|
||||||
|
}
|
||||||
|
let image = image.unwrap();
|
||||||
|
|
||||||
let width = state.image.as_ref().unwrap().width();
|
let width = image.width();
|
||||||
let height = state.image.as_ref().unwrap().height();
|
let height = image.height();
|
||||||
let columns = (width as f64 / SD as f64).floor() as u32;
|
let columns = (width as f64 / SD as f64).floor() as u32;
|
||||||
let rows = (height as f64 / SD as f64).floor() as u32;
|
let rows = (height as f64 / SD as f64).floor() as u32;
|
||||||
|
|
||||||
|
@ -153,7 +64,7 @@ pub fn add_tiles() -> String {
|
||||||
|
|
||||||
for y in (row * SD)..((row + 1) * SD) {
|
for y in (row * SD)..((row + 1) * SD) {
|
||||||
for x in (column * SD)..((column + 1) * SD) {
|
for x in (column * SD)..((column + 1) * SD) {
|
||||||
let pixel = state.image.as_ref().unwrap().get_pixel(x, y).to_rgb();
|
let pixel = image.get_pixel(x, y).to_rgb();
|
||||||
let total = pixel[0] as u32 + pixel[1] as u32 + pixel[2] as u32;
|
let total = pixel[0] as u32 + pixel[1] as u32 + pixel[2] as u32;
|
||||||
// is each channel brighter than 128/255 on average?
|
// is each channel brighter than 128/255 on average?
|
||||||
pixels.push(if total >= 384 {1} else {0});
|
pixels.push(if total >= 384 {1} else {0});
|
||||||
|
@ -161,9 +72,9 @@ pub fn add_tiles() -> String {
|
||||||
}
|
}
|
||||||
|
|
||||||
let tile = Tile {
|
let tile = Tile {
|
||||||
// "0" will get overwritten to a new, safe tile ID
|
/// "0" will get overwritten to a new, safe tile ID
|
||||||
id: "0".to_string(),
|
id: "0".to_string(),
|
||||||
name: tile_name(&state.prefix, &tile_index),
|
name: tile_name(&prefix, &tile_index),
|
||||||
wall: None,
|
wall: None,
|
||||||
animation_frames: vec![Image { pixels }],
|
animation_frames: vec![Image { pixels }],
|
||||||
colour_id: None
|
colour_id: None
|
||||||
|
@ -175,7 +86,7 @@ pub fn add_tiles() -> String {
|
||||||
tile_index += 1;
|
tile_index += 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if state.invert {
|
if invert {
|
||||||
let mut inverted = tile.clone();
|
let mut inverted = tile.clone();
|
||||||
inverted.invert();
|
inverted.invert();
|
||||||
|
|
||||||
|
@ -188,7 +99,7 @@ pub fn add_tiles() -> String {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if state.flip {
|
if flip {
|
||||||
let mut flipped = tile.clone();
|
let mut flipped = tile.clone();
|
||||||
flipped.flip();
|
flipped.flip();
|
||||||
|
|
||||||
|
@ -201,7 +112,7 @@ pub fn add_tiles() -> String {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if state.mirror {
|
if mirror {
|
||||||
let mut mirrored = tile.clone();
|
let mut mirrored = tile.clone();
|
||||||
mirrored.mirror();
|
mirrored.mirror();
|
||||||
|
|
||||||
|
@ -214,7 +125,7 @@ pub fn add_tiles() -> String {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if state.rotate {
|
if rotate {
|
||||||
for i in 1..4 {
|
for i in 1..4 {
|
||||||
let mut rotated = tile.clone();
|
let mut rotated = tile.clone();
|
||||||
|
|
||||||
|
@ -235,32 +146,29 @@ pub fn add_tiles() -> String {
|
||||||
}
|
}
|
||||||
|
|
||||||
game.dedupe_tiles();
|
game.dedupe_tiles();
|
||||||
|
game.to_string()
|
||||||
state.game = Some(game.to_owned());
|
|
||||||
|
|
||||||
"OK".to_string()
|
|
||||||
}
|
|
||||||
|
|
||||||
#[wasm_bindgen]
|
|
||||||
pub fn output() -> String {
|
|
||||||
let state = STATE.lock().unwrap();
|
|
||||||
|
|
||||||
match &state.game {
|
|
||||||
Some(game) => game.to_string(),
|
|
||||||
None => "No game loaded".to_string(),
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
mod test {
|
mod test {
|
||||||
use crate::{add_tiles, load_image, load_default_game, output};
|
use crate::add_tiles;
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn example() {
|
fn example() {
|
||||||
load_default_game();
|
let game_data = bitsy_parser::mock::game_default().to_string();
|
||||||
load_image(include_str!("test-resources/test.png.base64").to_string());
|
let image = include_str!("test-resources/test.png.base64").to_string();
|
||||||
add_tiles();
|
|
||||||
|
|
||||||
assert_eq!(output(), include_str!("test-resources/expected.bitsy"));
|
let output = add_tiles(
|
||||||
|
game_data,
|
||||||
|
image,
|
||||||
|
"".to_string(),
|
||||||
|
false,
|
||||||
|
false,
|
||||||
|
false,
|
||||||
|
false
|
||||||
|
);
|
||||||
|
|
||||||
|
let expected = include_str!("test-resources/expected.bitsy");
|
||||||
|
assert_eq!(output, expected);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue